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Implement most of LegoJetski, refactor (#1214)
* Implement most of `LegoJetski`, refactor * Fix
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@@ -140,9 +140,9 @@ public:
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// FUNCTION: LEGO1 0x1000dac0
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// FUNCTION: BETA10 0x100a87d0
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virtual void VTable0x7c(LegoRaceActor* p_map, MxU32 p_index) // vtable+0x7c
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virtual void VTable0x7c(LegoRaceMap* p_map, MxU32 p_index) // vtable+0x7c
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{
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m_unk0x110[p_index] = (LegoRaceActor*) p_map;
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m_maps[p_index] = p_map;
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}
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// SYNTHETIC: LEGO1 0x10015cc0
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@@ -155,7 +155,7 @@ protected:
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MxS32 m_unk0x104; // 0x104
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MxS32 m_unk0x108; // 0x108
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MxS32 m_unk0x10c; // 0x10c
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LegoRaceActor* m_unk0x110[3]; // 0x110
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LegoRaceMap* m_maps[3]; // 0x110
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LegoGameState::Area m_destLocation; // 0x11c
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LegoPathActor* m_pathActor; // 0x120
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Act1State* m_act1State; // 0x124
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