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Begin LegoRace class (#1014)
* Begin LegoRace * Match functions --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -1,60 +1,48 @@
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#include "legorace.h"
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#include "isle.h"
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#include "legocontrolmanager.h"
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#include "legonavcontroller.h"
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#include "misc.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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DECOMP_SIZE_ASSERT(LegoRace, 0x144)
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DECOMP_SIZE_ASSERT(RaceState::Entry, 0x06)
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// TODO: Must be 0x2c but current structure is incorrect
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// DECOMP_SIZE_ASSERT(RaceState, 0x2c)
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DECOMP_SIZE_ASSERT(RaceState, 0x2c)
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// FUNCTION: LEGO1 0x1000dab0
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undefined4 LegoRace::VTable0x78(undefined4)
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{
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return 0;
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}
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// STUB: LEGO1 0x1000dac0
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void LegoRace::VTable0x7c(undefined4, undefined4)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x1000dae0
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MxBool LegoRace::VTable0x5c()
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{
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return TRUE;
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}
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// Defined in legopathstruct.cpp
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extern MxBool g_unk0x100f119c;
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// FUNCTION: LEGO1 0x10015aa0
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LegoRace::LegoRace()
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{
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this->m_unk0xf8 = 0;
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this->m_unk0xfc = 0;
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this->m_unk0x100 = 0;
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this->m_unk0x104 = 0;
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this->m_unk0x108 = 0;
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this->m_unk0x10c = 0;
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this->m_unk0x140 = 0;
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this->m_unk0x110 = 0;
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this->m_unk0x114 = 0;
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this->m_unk0x118 = 0;
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this->m_unk0x128 = 0;
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this->m_unk0x12c = 0;
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this->m_unk0x120 = 0;
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this->m_unk0x124 = 0;
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this->m_unk0x11c = 0;
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m_unk0xf8 = 0;
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m_unk0xfc = 0;
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m_unk0x100 = 0;
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m_unk0x104 = 0;
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m_unk0x108 = 0;
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m_unk0x10c = 0;
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m_unk0x140 = 0;
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m_unk0x110 = 0;
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m_unk0x114 = 0;
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m_unk0x118 = 0;
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m_unk0x128 = 0;
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m_unk0x12c = 0;
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m_pathActor = 0;
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m_act1State = NULL;
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m_destLocation = LegoGameState::e_undefined;
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NotificationManager()->Register(this);
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}
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// FUNCTION: LEGO1 0x10015b70
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undefined4 LegoRace::VTable0x70(undefined4)
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MxLong LegoRace::HandleType19Notification(MxType19NotificationParam&)
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{
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return 0;
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}
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// FUNCTION: LEGO1 0x10015b80
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undefined4 LegoRace::VTable0x74(undefined4)
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MxLong LegoRace::HandleEndAction(MxEndActionNotificationParam&)
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{
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return 0;
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}
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@@ -65,30 +53,79 @@ MxBool LegoRace::Escape()
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return FALSE;
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}
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// STUB: LEGO1 0x10015ce0
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// FUNCTION: LEGO1 0x10015ce0
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MxResult LegoRace::Create(MxDSAction& p_dsAction)
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{
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// TODO
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return SUCCESS;
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MxResult result = LegoWorld::Create(p_dsAction);
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if (result == SUCCESS) {
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m_act1State = (Act1State*) GameState()->GetState("Act1State");
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ControlManager()->Register(this);
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m_pathActor = CurrentActor();
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m_pathActor->SetWorldSpeed(0);
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SetCurrentActor(NULL);
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}
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return result;
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}
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// STUB: LEGO1 0x10015d40
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// FUNCTION: LEGO1 0x10015d40
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LegoRace::~LegoRace()
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{
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// TODO
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g_unk0x100f119c = FALSE;
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if (m_pathActor) {
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SetCurrentActor(m_pathActor);
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NavController()->ResetMaxLinearVel(m_pathActor->GetMaxLinearVel());
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m_pathActor = NULL;
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}
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ControlManager()->Unregister(this);
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NotificationManager()->Unregister(this);
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}
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// STUB: LEGO1 0x10015e00
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// FUNCTION: LEGO1 0x10015e00
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// FUNCTION: BETA10 0x100c7b3d
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MxLong LegoRace::Notify(MxParam& p_param)
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{
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// TODO
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return 0;
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LegoWorld::Notify(p_param);
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MxLong result = 0;
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if (m_worldStarted) {
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switch (((MxNotificationParam&) p_param).GetNotification()) {
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case c_notificationType0:
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HandleType0Notification((MxNotificationParam&) p_param);
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break;
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case c_notificationEndAction:
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result = HandleEndAction((MxEndActionNotificationParam&) p_param);
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break;
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case c_notificationClick:
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result = HandleClick((LegoEventNotificationParam&) p_param);
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break;
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case c_notificationType19:
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result = HandleType19Notification((MxType19NotificationParam&) p_param);
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break;
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case c_notificationTransitioned:
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GameState()->SwitchArea(m_destLocation);
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break;
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}
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}
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return result;
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}
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// STUB: LEGO1 0x10015ed0
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// FUNCTION: LEGO1 0x10015ed0
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// FUNCTION: BETA10 0x100c7c3f
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void LegoRace::Enable(MxBool p_enable)
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{
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// TODO
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if (GetUnknown0xd0Empty() != p_enable && !p_enable) {
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Remove(CurrentActor());
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MxU8 oldActorId = GameState()->GetActorId();
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GameState()->RemoveActor();
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GameState()->SetActorId(oldActorId);
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}
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LegoWorld::Enable(p_enable);
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}
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// STUB: LEGO1 0x10015f30
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