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isle: named last global var
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@@ -8,7 +8,7 @@ const char *WINDOW_TITLE = "LEGO\xAE";
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unsigned char g_mousedown = 0;
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unsigned char g_mousemoved = 0;
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int g_rmDisabled = 0;
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int _DAT_00410054 = 1;
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int g_waitingForTargetDepth = 1;
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int g_targetWidth = 640;
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int g_targetHeight = 480;
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unsigned int g_targetDepth = 16;
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