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Implement/match LegoPlantManager interaction functions (#1041)
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@@ -196,14 +196,14 @@ LegoBuildingInfo g_buildingInfoInit[16] = {
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MxU32 LegoBuildingManager::g_maxSound = 6;
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// GLOBAL: LEGO1 0x100f373c
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MxU32 g_cycleLengthOffset1 = 0x3c;
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MxU32 g_unk0x100f373c = 0x3c;
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// GLOBAL: LEGO1 0x100f3740
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MxU32 g_cycleLengthOffset3 = 0x42;
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MxU32 g_unk0x100f3740 = 0x42;
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// clang-format off
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// GLOBAL: LEGO1 0x100f3788
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MxU32 g_buildingEntityId[16] = {
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MxU32 g_buildingAnimationId[16] = {
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x00, 0x46, 0x49, 0x4c,
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@@ -531,12 +531,12 @@ MxBool LegoBuildingManager::SwitchMood(LegoEntity* p_entity)
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// FUNCTION: LEGO1 0x1002ff00
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// FUNCTION: BETA10 0x1006432d
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MxU32 LegoBuildingManager::GetBuildingEntityId(LegoEntity* p_entity)
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MxU32 LegoBuildingManager::GetAnimationId(LegoEntity* p_entity)
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{
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LegoBuildingInfo* info = GetInfo(p_entity);
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if (info != NULL && info->m_flags & LegoBuildingInfo::c_hasMoves) {
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return g_buildingEntityId[info - g_buildingInfo] + info->m_move;
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return g_buildingAnimationId[info - g_buildingInfo] + info->m_move;
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}
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return 0;
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@@ -544,7 +544,7 @@ MxU32 LegoBuildingManager::GetBuildingEntityId(LegoEntity* p_entity)
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// FUNCTION: LEGO1 0x1002ff40
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// FUNCTION: BETA10 0x10064398
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MxU32 LegoBuildingManager::FUN_1002ff40(LegoEntity* p_entity, MxBool p_state)
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MxU32 LegoBuildingManager::GetSoundId(LegoEntity* p_entity, MxBool p_state)
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{
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LegoBuildingInfo* info = GetInfo(p_entity);
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@@ -553,11 +553,11 @@ MxU32 LegoBuildingManager::FUN_1002ff40(LegoEntity* p_entity, MxBool p_state)
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}
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if (p_state) {
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return info->m_mood + g_cycleLengthOffset3;
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return info->m_mood + g_unk0x100f3740;
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}
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if (info != NULL) {
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return info->m_sound + g_cycleLengthOffset1;
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return info->m_sound + g_unk0x100f373c;
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}
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return 0;
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