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Implement/match LegoAnimActor (#730)
* Implement/match LegoAnimActor * Name changes (deviation from original source) * Attempt to fix modern build * Add missing override * Match LegoAnimActor::SetWorldSpeed * Remove junk * Style changes and implement WEEdge * Add override * Match LegoAnimActor::FUN_1001c1f0, style * Style * Add missing annotations, STUB LegoPathBoundary * Style --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -4,6 +4,10 @@
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// STRING: LEGO1 0x10102040
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const char* g_strACTION = "ACTION";
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// GLOBAL: LEGO1 0x1010204c
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// STRING: LEGO1 0x10102034
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const char* g_strANIMATION = "ANIMATION";
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// GLOBAL: LEGO1 0x1010209c
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// STRING: LEGO1 0x10101f58
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const char* g_strOBJECT = "OBJECT";
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