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Implement/match LegoAnimActor (#730)
* Implement/match LegoAnimActor * Name changes (deviation from original source) * Attempt to fix modern build * Add missing override * Match LegoAnimActor::SetWorldSpeed * Remove junk * Style changes and implement WEEdge * Add override * Match LegoAnimActor::FUN_1001c1f0, style * Style * Add missing annotations, STUB LegoPathBoundary * Style --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -14,7 +14,7 @@ public:
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BumpBouy();
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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// FUNCTION: LEGO1 0x100274e0
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// FUNCTION: LEGO1 0x10027510
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0394
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@@ -27,12 +27,7 @@ public:
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return !strcmp(p_name, BumpBouy::ClassName()) || LegoAnimActor::IsA(p_name);
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}
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void ParseAction(char*) override; // vtable+0x20
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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// SYNTHETIC: LEGO1 0x10027490
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// SYNTHETIC: LEGO1 0x100274a0
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// BumpBouy::`scalar deleting destructor'
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};
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