Implement/match LegoAnimActor (#730)

* Implement/match LegoAnimActor

* Name changes (deviation from original source)

* Attempt to fix modern build

* Add missing override

* Match LegoAnimActor::SetWorldSpeed

* Remove junk

* Style changes and implement WEEdge

* Add override

* Match LegoAnimActor::FUN_1001c1f0, style

* Style

* Add missing annotations, STUB LegoPathBoundary

* Style

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert
2024-03-26 13:51:52 -04:00
committed by GitHub
parent 43ce89224a
commit 1e3ca11886
25 changed files with 534 additions and 94 deletions

View File

@@ -14,7 +14,7 @@ public:
BumpBouy();
MxLong Notify(MxParam& p_param) override; // vtable+0x04
// FUNCTION: LEGO1 0x100274e0
// FUNCTION: LEGO1 0x10027510
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0394
@@ -27,12 +27,7 @@ public:
return !strcmp(p_name, BumpBouy::ClassName()) || LegoAnimActor::IsA(p_name);
}
void ParseAction(char*) override; // vtable+0x20
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
void VTable0x70(float p_float) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
// SYNTHETIC: LEGO1 0x10027490
// SYNTHETIC: LEGO1 0x100274a0
// BumpBouy::`scalar deleting destructor'
};