Implement/match LegoAnimActor (#730)

* Implement/match LegoAnimActor

* Name changes (deviation from original source)

* Attempt to fix modern build

* Add missing override

* Match LegoAnimActor::SetWorldSpeed

* Remove junk

* Style changes and implement WEEdge

* Add override

* Match LegoAnimActor::FUN_1001c1f0, style

* Style

* Add missing annotations, STUB LegoPathBoundary

* Style

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert
2024-03-26 13:51:52 -04:00
committed by GitHub
parent 43ce89224a
commit 1e3ca11886
25 changed files with 534 additions and 94 deletions

View File

@@ -51,10 +51,10 @@ public:
// FUNCTION: LEGO1 0x10002e00
virtual MxU32 VTable0xdc(MxType19NotificationParam&) { return 0; } // vtable+0xdc
virtual void VTable0xe0(); // vtable+0xe0
virtual void VTable0xe4(); // vtable+0xe4
virtual void VTable0xe8(LegoGameState::Area, MxBool, MxU8); // vtable+0xe8
virtual void VTable0xec(MxMatrix, MxU32, MxBool); // vtable+0xec
virtual void VTable0xe0(); // vtable+0xe0
virtual void VTable0xe4(); // vtable+0xe4
virtual void VTable0xe8(LegoGameState::Area, MxBool, MxU8); // vtable+0xe8
virtual void VTable0xec(MxMatrix, LegoPathBoundary*, MxBool); // vtable+0xec
// SYNTHETIC: LEGO1 0x10002ff0
// IslePathActor::`scalar deleting destructor'