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Implement/match LegoAnimActor (#730)
* Implement/match LegoAnimActor * Name changes (deviation from original source) * Attempt to fix modern build * Add missing override * Match LegoAnimActor::SetWorldSpeed * Remove junk * Style changes and implement WEEdge * Add override * Match LegoAnimActor::FUN_1001c1f0, style * Style * Add missing annotations, STUB LegoPathBoundary * Style --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -51,10 +51,10 @@ public:
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// FUNCTION: LEGO1 0x10002e00
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virtual MxU32 VTable0xdc(MxType19NotificationParam&) { return 0; } // vtable+0xdc
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virtual void VTable0xe0(); // vtable+0xe0
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virtual void VTable0xe4(); // vtable+0xe4
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virtual void VTable0xe8(LegoGameState::Area, MxBool, MxU8); // vtable+0xe8
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virtual void VTable0xec(MxMatrix, MxU32, MxBool); // vtable+0xec
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virtual void VTable0xe0(); // vtable+0xe0
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virtual void VTable0xe4(); // vtable+0xe4
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virtual void VTable0xe8(LegoGameState::Area, MxBool, MxU8); // vtable+0xe8
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virtual void VTable0xec(MxMatrix, LegoPathBoundary*, MxBool); // vtable+0xec
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// SYNTHETIC: LEGO1 0x10002ff0
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// IslePathActor::`scalar deleting destructor'
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