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Implement/match LegoAnimActor (#730)
* Implement/match LegoAnimActor * Name changes (deviation from original source) * Attempt to fix modern build * Add missing override * Match LegoAnimActor::SetWorldSpeed * Remove junk * Style changes and implement WEEdge * Add override * Match LegoAnimActor::FUN_1001c1f0, style * Style * Add missing annotations, STUB LegoPathBoundary * Style --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -8,6 +8,7 @@
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class LegoWorld;
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class LegoAnimClass;
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class LegoAnimActor;
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// VTABLE: LEGO1 0x100d90c8
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// SIZE 0xbc
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@@ -54,6 +55,8 @@ public:
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virtual void VTable0xa0(); // vtable+0xa0
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void FUN_1006d680(LegoAnimActor* p_actor, MxFloat p_value);
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inline LegoAnim* GetAnimation() { return m_anim; }
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const char* GetActionObjectName();
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