Implement/match LegoAnimActor (#730)

* Implement/match LegoAnimActor

* Name changes (deviation from original source)

* Attempt to fix modern build

* Add missing override

* Match LegoAnimActor::SetWorldSpeed

* Remove junk

* Style changes and implement WEEdge

* Add override

* Match LegoAnimActor::FUN_1001c1f0, style

* Style

* Add missing annotations, STUB LegoPathBoundary

* Style

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert
2024-03-26 13:51:52 -04:00
committed by GitHub
parent 43ce89224a
commit 1e3ca11886
25 changed files with 534 additions and 94 deletions

View File

@@ -8,6 +8,7 @@
class LegoWorld;
class LegoAnimClass;
class LegoAnimActor;
// VTABLE: LEGO1 0x100d90c8
// SIZE 0xbc
@@ -54,6 +55,8 @@ public:
virtual void VTable0xa0(); // vtable+0xa0
void FUN_1006d680(LegoAnimActor* p_actor, MxFloat p_value);
inline LegoAnim* GetAnimation() { return m_anim; }
const char* GetActionObjectName();