Implement/match LegoAnimActor (#730)

* Implement/match LegoAnimActor

* Name changes (deviation from original source)

* Attempt to fix modern build

* Add missing override

* Match LegoAnimActor::SetWorldSpeed

* Remove junk

* Style changes and implement WEEdge

* Add override

* Match LegoAnimActor::FUN_1001c1f0, style

* Style

* Add missing annotations, STUB LegoPathBoundary

* Style

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert
2024-03-26 13:51:52 -04:00
committed by GitHub
parent 43ce89224a
commit 1e3ca11886
25 changed files with 534 additions and 94 deletions

View File

@@ -1,6 +1,26 @@
#ifndef LEGOPATHBOUNDARH_H
#define LEGOPATHBOUNDARH_H
#ifndef LEGOPATHBOUNDARY_H
#define LEGOPATHBOUNDARY_H
class LegoPathBoundary {};
#include "geom/legowegedge.h"
#include "mxstl/stlcompat.h"
#include "mxtypes.h"
#endif // LEGOPATHBOUNDARH_H
struct LegoPathBoundaryComparator {
MxBool operator()(const undefined*, const undefined*) const { return 0; }
};
// VTABLE: LEGO1 0x100d8618
// SIZE 0x74
class LegoPathBoundary : public LegoWEGEdge {
public:
LegoPathBoundary();
// STUB: LEGO1 0x10047a80
// LegoPathBoundary::`scalar deleting destructor'
private:
map<undefined*, undefined*, LegoPathBoundaryComparator> m_unk0x54; // 0x54
map<undefined*, undefined*, LegoPathBoundaryComparator> m_unk0x64; // 0x64
};
#endif // LEGOPATHBOUNDARY_H