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Implement/match LegoAnimActor (#730)
* Implement/match LegoAnimActor * Name changes (deviation from original source) * Attempt to fix modern build * Add missing override * Match LegoAnimActor::SetWorldSpeed * Remove junk * Style changes and implement WEEdge * Add override * Match LegoAnimActor::FUN_1001c1f0, style * Style * Add missing annotations, STUB LegoPathBoundary * Style --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -8,6 +8,10 @@
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class LegoPathBoundary;
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class LegoWorld;
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struct LegoPathControllerComparator {
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MxBool operator()(const undefined*, const undefined*) const { return 0; }
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};
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// VTABLE: LEGO1 0x100d7d60
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// SIZE 0x40
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class LegoPathController : public MxCore {
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@@ -42,17 +46,16 @@ public:
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void FUN_10046bb0(LegoWorld* p_world);
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private:
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undefined4 m_unk0x08; // 0x08
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undefined4 m_unk0x0c; // 0x0c
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undefined4 m_unk0x10; // 0x10
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undefined4 m_unk0x14; // 0x14
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undefined2 m_unk0x18; // 0x18
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undefined2 m_unk0x1a; // 0x1a
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undefined2 m_unk0x1c; // 0x1c
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undefined2 m_unk0x1e; // 0x1e
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// These 2 are some sort of template class
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undefined m_unk0x20[0x10]; // 0x20
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undefined m_unk0x30[0x10]; // 0x30
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LegoPathBoundary* m_unk0x08; // 0x08
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undefined4 m_unk0x0c; // 0x0c
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undefined4 m_unk0x10; // 0x10
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undefined4 m_unk0x14; // 0x14
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MxS16 m_numL; // 0x18
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MxS16 m_numE; // 0x1a
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MxS16 m_numN; // 0x1c
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MxS16 m_numT; // 0x1e
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map<undefined*, undefined*, LegoPathControllerComparator> m_pfsE; // 0x20
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map<undefined*, undefined*, LegoPathControllerComparator> m_unk0x30; // 0x30
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};
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#endif // LEGOPATHCONTROLLER_H
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