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Implement/match LegoAnimActor (#730)
* Implement/match LegoAnimActor * Name changes (deviation from original source) * Attempt to fix modern build * Add missing override * Match LegoAnimActor::SetWorldSpeed * Remove junk * Style changes and implement WEEdge * Add override * Match LegoAnimActor::FUN_1001c1f0, style * Style * Add missing annotations, STUB LegoPathBoundary * Style --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -2,36 +2,12 @@
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DECOMP_SIZE_ASSERT(BumpBouy, 0x174)
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// STUB: LEGO1 0x1000fd00
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void BumpBouy::ParseAction(char*)
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{
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// TODO
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}
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// STUB: LEGO1 0x1000fd10
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void BumpBouy::SetWorldSpeed(MxFloat p_worldSpeed)
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{
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// TODO
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}
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// STUB: LEGO1 0x1000fd20
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void BumpBouy::VTable0x70(float p_float)
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{
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// TODO
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}
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// STUB: LEGO1 0x1000fd30
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void BumpBouy::VTable0x74(Matrix4& p_transform)
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{
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// TODO
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}
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// STUB: LEGO1 0x10027220
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BumpBouy::BumpBouy()
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{
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}
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// STUB: LEGO1 0x100274d0
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// STUB: LEGO1 0x10027400
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MxLong BumpBouy::Notify(MxParam& p_param)
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{
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// TODO
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@@ -311,7 +311,7 @@ MxU32 Helicopter::VTable0xd8(MxType18NotificationParam& p_param)
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// FUNCTION: LEGO1 0x10003e90
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void Helicopter::VTable0x74(Matrix4& p_transform)
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{
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if (m_unk0xea != 0) {
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if (m_userNavFlag) {
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m_roi->FUN_100a46b0(p_transform);
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FUN_10010c30();
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}
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@@ -72,7 +72,7 @@ void IslePathActor::VTable0xe8(LegoGameState::Area, MxBool, MxU8)
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}
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// STUB: LEGO1 0x1001b5b0
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void IslePathActor::VTable0xec(MxMatrix, MxU32, MxBool)
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void IslePathActor::VTable0xec(MxMatrix, LegoPathBoundary*, MxBool)
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{
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// TODO
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}
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