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Implement/match LegoAnimActor (#730)
* Implement/match LegoAnimActor * Name changes (deviation from original source) * Attempt to fix modern build * Add missing override * Match LegoAnimActor::SetWorldSpeed * Remove junk * Style changes and implement WEEdge * Add override * Match LegoAnimActor::FUN_1001c1f0, style * Style * Add missing annotations, STUB LegoPathBoundary * Style --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -2,36 +2,12 @@
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DECOMP_SIZE_ASSERT(BumpBouy, 0x174)
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// STUB: LEGO1 0x1000fd00
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void BumpBouy::ParseAction(char*)
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{
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// TODO
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}
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// STUB: LEGO1 0x1000fd10
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void BumpBouy::SetWorldSpeed(MxFloat p_worldSpeed)
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{
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// TODO
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}
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// STUB: LEGO1 0x1000fd20
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void BumpBouy::VTable0x70(float p_float)
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{
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// TODO
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}
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// STUB: LEGO1 0x1000fd30
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void BumpBouy::VTable0x74(Matrix4& p_transform)
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{
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// TODO
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}
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// STUB: LEGO1 0x10027220
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BumpBouy::BumpBouy()
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{
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}
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// STUB: LEGO1 0x100274d0
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// STUB: LEGO1 0x10027400
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MxLong BumpBouy::Notify(MxParam& p_param)
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{
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// TODO
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