Implement/match LegoAnimActor (#730)

* Implement/match LegoAnimActor

* Name changes (deviation from original source)

* Attempt to fix modern build

* Add missing override

* Match LegoAnimActor::SetWorldSpeed

* Remove junk

* Style changes and implement WEEdge

* Add override

* Match LegoAnimActor::FUN_1001c1f0, style

* Style

* Add missing annotations, STUB LegoPathBoundary

* Style

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert
2024-03-26 13:51:52 -04:00
committed by GitHub
parent 43ce89224a
commit 1e3ca11886
25 changed files with 534 additions and 94 deletions

View File

@@ -311,7 +311,7 @@ MxU32 Helicopter::VTable0xd8(MxType18NotificationParam& p_param)
// FUNCTION: LEGO1 0x10003e90
void Helicopter::VTable0x74(Matrix4& p_transform)
{
if (m_unk0xea != 0) {
if (m_userNavFlag) {
m_roi->FUN_100a46b0(p_transform);
FUN_10010c30();
}