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Implement/match LegoAnimActor (#730)
* Implement/match LegoAnimActor * Name changes (deviation from original source) * Attempt to fix modern build * Add missing override * Match LegoAnimActor::SetWorldSpeed * Remove junk * Style changes and implement WEEdge * Add override * Match LegoAnimActor::FUN_1001c1f0, style * Style * Add missing annotations, STUB LegoPathBoundary * Style --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -311,7 +311,7 @@ MxU32 Helicopter::VTable0xd8(MxType18NotificationParam& p_param)
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// FUNCTION: LEGO1 0x10003e90
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void Helicopter::VTable0x74(Matrix4& p_transform)
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{
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if (m_unk0xea != 0) {
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if (m_userNavFlag) {
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m_roi->FUN_100a46b0(p_transform);
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FUN_10010c30();
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}
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