Implement/match LegoAnimActor (#730)

* Implement/match LegoAnimActor

* Name changes (deviation from original source)

* Attempt to fix modern build

* Add missing override

* Match LegoAnimActor::SetWorldSpeed

* Remove junk

* Style changes and implement WEEdge

* Add override

* Match LegoAnimActor::FUN_1001c1f0, style

* Style

* Add missing annotations, STUB LegoPathBoundary

* Style

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert
2024-03-26 13:51:52 -04:00
committed by GitHub
parent 43ce89224a
commit 1e3ca11886
25 changed files with 534 additions and 94 deletions

View File

@@ -181,7 +181,7 @@ void LegoGameState::SetActor(MxU8 p_actorId)
if (oldActor) {
newActor->GetROI()->FUN_100a58f0(oldActor->GetROI()->GetLocal2World());
newActor->SetUnknown88(oldActor->GetUnknown88());
newActor->SetBoundary(oldActor->GetBoundary());
delete oldActor;
}