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Implement/match LegoAnimActor (#730)
* Implement/match LegoAnimActor * Name changes (deviation from original source) * Attempt to fix modern build * Add missing override * Match LegoAnimActor::SetWorldSpeed * Remove junk * Style changes and implement WEEdge * Add override * Match LegoAnimActor::FUN_1001c1f0, style * Style * Add missing annotations, STUB LegoPathBoundary * Style --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -181,7 +181,7 @@ void LegoGameState::SetActor(MxU8 p_actorId)
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if (oldActor) {
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newActor->GetROI()->FUN_100a58f0(oldActor->GetROI()->GetLocal2World());
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newActor->SetUnknown88(oldActor->GetUnknown88());
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newActor->SetBoundary(oldActor->GetBoundary());
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delete oldActor;
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}
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