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Implement/match LegoAnimActor (#730)
* Implement/match LegoAnimActor * Name changes (deviation from original source) * Attempt to fix modern build * Add missing override * Match LegoAnimActor::SetWorldSpeed * Remove junk * Style changes and implement WEEdge * Add override * Match LegoAnimActor::FUN_1001c1f0, style * Style * Add missing annotations, STUB LegoPathBoundary * Style --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -517,3 +517,9 @@ void LegoAnimPresenter::VTable0x98()
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{
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// TODO
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}
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// STUB: LEGO1 0x1006d680
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void LegoAnimPresenter::FUN_1006d680(LegoAnimActor* p_actor, MxFloat p_value)
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{
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// TODO
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}
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