Implement/match LegoAnimActor (#730)

* Implement/match LegoAnimActor

* Name changes (deviation from original source)

* Attempt to fix modern build

* Add missing override

* Match LegoAnimActor::SetWorldSpeed

* Remove junk

* Style changes and implement WEEdge

* Add override

* Match LegoAnimActor::FUN_1001c1f0, style

* Style

* Add missing annotations, STUB LegoPathBoundary

* Style

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert
2024-03-26 13:51:52 -04:00
committed by GitHub
parent 43ce89224a
commit 1e3ca11886
25 changed files with 534 additions and 94 deletions

View File

@@ -796,8 +796,8 @@ void Isle::FUN_10032620()
switch (GameState()->m_currentArea) {
case LegoGameState::e_unk66: {
MxMatrix mat(CurrentActor()->GetROI()->GetLocal2World());
MxU32 unk0x88 = CurrentActor()->GetUnknown88();
CurrentActor()->VTable0xec(mat, unk0x88, TRUE);
LegoPathBoundary* boundary = CurrentActor()->GetBoundary();
CurrentActor()->VTable0xec(mat, boundary, TRUE);
break;
}
case LegoGameState::e_unk4: