mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-23 00:14:22 +00:00
Implement/match LegoAnimActor (#730)
* Implement/match LegoAnimActor * Name changes (deviation from original source) * Attempt to fix modern build * Add missing override * Match LegoAnimActor::SetWorldSpeed * Remove junk * Style changes and implement WEEdge * Add override * Match LegoAnimActor::FUN_1001c1f0, style * Style * Add missing annotations, STUB LegoPathBoundary * Style --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
@@ -796,8 +796,8 @@ void Isle::FUN_10032620()
|
||||
switch (GameState()->m_currentArea) {
|
||||
case LegoGameState::e_unk66: {
|
||||
MxMatrix mat(CurrentActor()->GetROI()->GetLocal2World());
|
||||
MxU32 unk0x88 = CurrentActor()->GetUnknown88();
|
||||
CurrentActor()->VTable0xec(mat, unk0x88, TRUE);
|
||||
LegoPathBoundary* boundary = CurrentActor()->GetBoundary();
|
||||
CurrentActor()->VTable0xec(mat, boundary, TRUE);
|
||||
break;
|
||||
}
|
||||
case LegoGameState::e_unk4:
|
||||
|
Reference in New Issue
Block a user