Implement/match LegoAnimActor (#730)

* Implement/match LegoAnimActor

* Name changes (deviation from original source)

* Attempt to fix modern build

* Add missing override

* Match LegoAnimActor::SetWorldSpeed

* Remove junk

* Style changes and implement WEEdge

* Add override

* Match LegoAnimActor::FUN_1001c1f0, style

* Style

* Add missing annotations, STUB LegoPathBoundary

* Style

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert
2024-03-26 13:51:52 -04:00
committed by GitHub
parent 43ce89224a
commit 1e3ca11886
25 changed files with 534 additions and 94 deletions

View File

@@ -0,0 +1,39 @@
#ifndef __LEGOWEEDGE_H
#define __LEGOWEEDGE_H
#include "decomp.h"
#include "misc/legotypes.h"
class LegoWEEdge;
// SIZE 0x24
struct Edge {
undefined4 m_unk0x00; // 0x00
LegoWEEdge* m_faceA; // 0x04
LegoWEEdge* m_faceB; // 0x08
Edge* m_ccwA; // 0x0c
Edge* m_cwA; // 0x10
Edge* m_ccwB; // 0x14
Edge* m_cwB; // 0x18
undefined* m_pointA; // 0x1c
undefined* m_pointB; // 0x20
};
// VTABLE: LEGO1 0x100db7c0
// SIZE 0x0c
class LegoWEEdge {
public:
LegoWEEdge();
virtual ~LegoWEEdge();
virtual LegoResult VTable0x04(); // vtable+0x04
// SYNTHETIC: LEGO1 0x1009a570
// LegoWEEdge::`scalar deleting destructor'
protected:
LegoU8 m_numEdges; // 0x04
Edge** m_edges; // 0x08
};
#endif // __LEGOWEEDGE_H