Implement/match LegoAnimActor (#730)

* Implement/match LegoAnimActor

* Name changes (deviation from original source)

* Attempt to fix modern build

* Add missing override

* Match LegoAnimActor::SetWorldSpeed

* Remove junk

* Style changes and implement WEEdge

* Add override

* Match LegoAnimActor::FUN_1001c1f0, style

* Style

* Add missing annotations, STUB LegoPathBoundary

* Style

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert
2024-03-26 13:51:52 -04:00
committed by GitHub
parent 43ce89224a
commit 1e3ca11886
25 changed files with 534 additions and 94 deletions

View File

@@ -407,6 +407,12 @@ LegoResult LegoROI::FUN_100a8da0(LegoTreeNode* p_node, const Matrix4& p_matrix,
return SUCCESS;
}
// STUB: LEGO1 0x100a8e80
void LegoROI::FUN_100a8e80(LegoTreeNode*, Matrix4&, LegoTime, LegoROI**)
{
// TODO
}
// FUNCTION: LEGO1 0x100a90f0
LegoResult LegoROI::SetFrame(LegoAnim* p_anim, LegoTime p_time)
{