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Implement MxDisplaySurface::VTable0x28 (#391)
* WIP * Fixes * Fixes * Fixes * Remove comments * Create native palette in LegoVideoManager * Improvements * Improvements * Improvements * Improvements * Improvements * Improvements * Improvements * Improvements * Fixes * Improvements
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@@ -35,7 +35,7 @@ public:
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undefined4,
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undefined4
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); // vtable+0x24
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virtual MxBool VTable0x28(
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virtual void VTable0x28(
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MxBitmap* p_bitmap,
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MxS32 p_left,
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MxS32 p_top,
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