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Clear unknowns in Act1State (#1664)
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@@ -192,8 +192,8 @@ void DuneBuggy::ActivateSceneActions()
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PlayMusic(JukeboxScript::c_GarageArea_Music);
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Act1State* act1state = (Act1State*) GameState()->GetState("Act1State");
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if (!act1state->m_unk0x022) {
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act1state->m_unk0x022 = TRUE;
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if (!act1state->m_playedExitExplanation) {
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act1state->m_playedExitExplanation = TRUE;
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MxMatrix mat(UserActor()->GetROI()->GetLocal2World());
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mat.TranslateBy(mat[2][0] * 2.5, mat[2][1] + 0.7, mat[2][2] * 2.5);
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