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Implement/match LegoPathController::ReadEdge (#907)
* Implement/match LegoPathController::ReadEdge * Fix * Rename * Add 100482b0 * Rename
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@@ -16,7 +16,7 @@ class Vector3;
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// VTABLE: LEGO1 0x100d7da8
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// SIZE 0x40
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class LegoPathCtrlEdge : public LegoUnknown100db7f4 {};
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struct LegoPathCtrlEdge : public LegoUnknown100db7f4 {};
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struct LegoPathCtrlEdgeCompare {
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MxU32 operator()(const LegoPathCtrlEdge* p_lhs, const LegoPathCtrlEdge* p_rhs) const
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@@ -73,10 +73,10 @@ public:
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private:
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MxResult Read(LegoStorage* p_storage);
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MxResult FUN_10047b30(LegoStorage* p_storage);
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MxResult FUN_10047c10(LegoStorage* p_storage);
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MxResult ReadStructs(LegoStorage* p_storage);
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MxResult ReadEdges(LegoStorage* p_storage);
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MxResult FUN_10047e90(LegoStorage* p_storage);
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static MxResult FUN_100482b0(LegoStorage* p_storage, Mx3DPointFloat&);
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static MxResult ReadVector(LegoStorage* p_storage, Mx3DPointFloat&);
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LegoPathBoundary* m_unk0x08; // 0x08
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LegoPathCtrlEdge* m_unk0x0c; // 0x0c
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