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Implement/match LegoCarRaceActor::FUN_10080590 (#1070)
* Implement/match `LegoCarRaceActor::FUN_10080590` * Add vbtable annotations * disable formatter for assertion * Fix BETA10 annotations * Address review comments --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -7,12 +7,17 @@
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// VTABLE: LEGO1 0x100da0c8 LegoAnimActor
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// VTABLE: LEGO1 0x100da0d8 LegoPathActor
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// VTABLE: LEGO1 0x100da1a8 LegoCarRaceActor
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// VTABLE: BETA10 0x101bea74 LegoRaceActor
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// VTABLE: BETA10 0x101bea78 LegoAnimActor
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// VTABLE: BETA10 0x101bea90 LegoPathActor
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// VTABLE: BETA10 0x101beb80 LegoCarRaceActor
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// SIZE 0x1a0
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class LegoCarRaceActor : public virtual LegoRaceActor {
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public:
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LegoCarRaceActor();
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// FUNCTION: LEGO1 0x10081660
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// FUNCTION: BETA10 0x100aab10
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0568
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@@ -20,6 +25,7 @@ public:
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}
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// FUNCTION: LEGO1 0x10081680
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// FUNCTION: BETA10 0x100aa9e0
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoCarRaceActor::ClassName()) || LegoRaceActor::IsA(p_name);
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@@ -38,7 +44,7 @@ public:
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override; // vtable+0x98
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MxResult VTable0x9c() override; // vtable+0x9c
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virtual void FUN_10080590(float);
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virtual void FUN_10080590(float p_float);
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// FUNCTION: LEGO1 0x10012bb0
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virtual void FUN_10012bb0(float p_unk0x14) { m_unk0x14 = p_unk0x14; }
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@@ -67,12 +73,28 @@ public:
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// LegoCarRaceActor::`scalar deleting destructor'
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protected:
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float m_unk0x08; // 0x08
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MxU8 m_unk0x0c; // 0x0c
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float m_unk0x10; // 0x10
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float m_unk0x14; // 0x14
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float m_unk0x18; // 0x18
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undefined4 m_unk0x1c; // 0x1c
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MxFloat m_unk0x08; // 0x08
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MxU8 m_unk0x0c; // 0x0c
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// Could be a multiplier for the maximum speed when going straight
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MxFloat m_unk0x10; // 0x10
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// Could be the acceleration
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MxFloat m_unk0x14; // 0x14
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MxFloat m_unk0x18; // 0x18
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// Could be the current timestamp for time-based movement
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MxFloat m_unk0x1c; // 0x1c
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};
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// GLOBAL: LEGO1 0x100da0b0
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// LegoCarRaceActor::`vbtable'
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// GLOBAL: LEGO1 0x100da0a8
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// LegoCarRaceActor::`vbtable'{for `LegoAnimActor'}
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// GLOBAL: LEGO1 0x100da098
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// LegoCarRaceActor::`vbtable'{for `LegoRaceActor'}
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#endif // LEGOCARRACEACTOR_H
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