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Implement/match Ambulance::Tickle (#1021)
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@@ -127,7 +127,7 @@ public:
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ViewLODListManager* GetViewLODListManager() { return m_viewLODListManager; }
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LegoWorld* GetCurrentWorld() { return m_currentWorld; }
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LegoNavController* GetNavController() { return m_navController; }
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LegoPathActor* GetCurrentActor() { return m_currentActor; }
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LegoPathActor* GetUserActor() { return m_userActor; }
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LegoPlantManager* GetPlantManager() { return m_plantManager; }
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LegoAnimationManager* GetAnimationManager() { return m_animationManager; }
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LegoBuildingManager* GetBuildingManager() { return m_buildingManager; }
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@@ -139,7 +139,7 @@ public:
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LegoWorldList* GetWorldList() { return m_worldList; }
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inline void SetNavController(LegoNavController* p_navController) { m_navController = p_navController; }
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inline void SetCurrentActor(LegoPathActor* p_currentActor) { m_currentActor = p_currentActor; }
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inline void SetUserActor(LegoPathActor* p_userActor) { m_userActor = p_userActor; }
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inline void SetCurrentWorld(LegoWorld* p_currentWorld) { m_currentWorld = p_currentWorld; }
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inline void SetExit(MxBool p_exit) { m_exit = p_exit; }
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inline MxResult StartActionIfUnknown0x13c(MxDSAction& p_dsAction)
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@@ -162,7 +162,7 @@ private:
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LegoWorld* m_currentWorld; // 0x7c
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MxBool m_exit; // 0x80
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LegoNavController* m_navController; // 0x84
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LegoPathActor* m_currentActor; // 0x88
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LegoPathActor* m_userActor; // 0x88
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LegoCharacterManager* m_characterManager; // 0x8c
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LegoPlantManager* m_plantManager; // 0x90
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LegoAnimationManager* m_animationManager; // 0x94
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@@ -40,7 +40,7 @@ LegoControlManager* ControlManager();
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LegoGameState* GameState();
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LegoAnimationManager* AnimationManager();
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LegoNavController* NavController();
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LegoPathActor* CurrentActor();
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LegoPathActor* UserActor();
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LegoWorld* CurrentWorld();
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LegoCharacterManager* CharacterManager();
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ViewManager* GetViewManager();
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@@ -51,7 +51,7 @@ ViewLODListManager* GetViewLODListManager();
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void FUN_10015820(MxBool p_disable, MxU16 p_flags);
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LegoROI* FindROI(const char* p_name);
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void SetROIVisible(const char* p_name, MxBool p_visible);
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void SetCurrentActor(LegoPathActor* p_currentActor);
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void SetUserActor(LegoPathActor* p_userActor);
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MxResult StartActionIfUnknown0x13c(MxDSAction& p_dsAction);
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void DeleteAction();
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LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid);
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