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Implement/match Ambulance::Tickle (#1021)
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1f360929cb
@@ -171,8 +171,8 @@ void LegoGameState::SetActor(MxU8 p_actorId)
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m_actorId = p_actorId;
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}
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LegoPathActor* oldActor = CurrentActor();
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SetCurrentActor(NULL);
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LegoPathActor* oldActor = UserActor();
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SetUserActor(NULL);
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IslePathActor* newActor = new IslePathActor();
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const char* actorName = LegoActor::GetActorName(m_actorId);
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@@ -192,14 +192,14 @@ void LegoGameState::SetActor(MxU8 p_actorId)
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}
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newActor->ClearFlag(0x02);
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SetCurrentActor(newActor);
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SetUserActor(newActor);
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}
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// FUNCTION: LEGO1 0x10039910
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void LegoGameState::RemoveActor()
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{
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LegoPathActor* actor = CurrentActor();
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SetCurrentActor(NULL);
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LegoPathActor* actor = UserActor();
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SetUserActor(NULL);
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delete actor;
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m_actorId = 0;
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}
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@@ -208,7 +208,7 @@ void LegoGameState::RemoveActor()
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void LegoGameState::ResetROI()
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{
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if (m_actorId) {
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LegoPathActor* actor = CurrentActor();
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LegoPathActor* actor = UserActor();
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if (actor) {
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LegoROI* roi = actor->GetROI();
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@@ -887,7 +887,7 @@ void LegoGameState::SwitchArea(Area p_area)
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case e_garadoor:
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LoadIsle();
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VariableTable()->SetVariable("VISIBILITY", "Hide Gas");
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CurrentActor()->ResetWorldTransform(FALSE);
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UserActor()->ResetWorldTransform(FALSE);
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NavController()->UpdateLocation(59); // LCAMZG1 in g_cameraLocations
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VideoManager()->Get3DManager()->SetFrustrum(90, 0.1f, 250.0f);
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InvokeAction(Extra::ActionType::e_start, *g_isleScript, IsleScript::c_GaraDoor, NULL);
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@@ -901,11 +901,11 @@ void LegoGameState::SwitchArea(Area p_area)
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}
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else {
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SetCameraControllerFromIsle();
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CurrentActor()->ResetWorldTransform(TRUE);
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UserActor()->ResetWorldTransform(TRUE);
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AnimationManager()->Resume();
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}
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((IslePathActor*) CurrentActor())
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((IslePathActor*) UserActor())
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->SpawnPlayer(
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p_area,
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TRUE,
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@@ -920,9 +920,9 @@ void LegoGameState::SwitchArea(Area p_area)
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case e_unk33:
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LoadIsle();
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SetCameraControllerFromIsle();
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CurrentActor()->ResetWorldTransform(TRUE);
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UserActor()->ResetWorldTransform(TRUE);
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AnimationManager()->Resume();
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((IslePathActor*) CurrentActor())
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((IslePathActor*) UserActor())
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->SpawnPlayer(
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p_area,
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TRUE,
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