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Implement/match Ambulance::Tickle (#1021)
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@@ -467,8 +467,8 @@ MxBool FUN_1003ef60()
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GameState()->m_currentArea != LegoGameState::e_elevdown &&
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GameState()->m_currentArea != LegoGameState::e_garadoor &&
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GameState()->m_currentArea != LegoGameState::e_polidoor) {
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if (CurrentActor() == NULL || !CurrentActor()->IsA("TowTrack")) {
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if (CurrentActor() == NULL || !CurrentActor()->IsA("Ambulance")) {
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if (UserActor() == NULL || !UserActor()->IsA("TowTrack")) {
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if (UserActor() == NULL || !UserActor()->IsA("Ambulance")) {
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MxU32 unk0x18 = act1State->GetUnknown18();
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if (unk0x18 != 10 && unk0x18 != 8 && unk0x18 != 3) {
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