Implement LegoRaceCar::HandleSkeletonKicks and dependents (#1065)

* Implement `LegoRaceCar::HandleSkeletonKicks` and dependents

* Fix typo

* Spike to fix array comparisons (needs refactor)

* Refactor: Dedicated method for array element matching

* Address review comments

* Reformat with new version of black

* Apply more review comments

* Address more review comments

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
This commit is contained in:
jonschz
2024-07-17 16:03:02 +02:00
committed by GitHub
parent 0760e4e7d7
commit 210376f272
8 changed files with 179 additions and 17 deletions

View File

@@ -12,8 +12,10 @@ class RaceSkel : public LegoAnimActor {
public:
RaceSkel();
void GetCurrentAnimData(float* p_outCurAnimPosition, float* p_outCurAnimDuration);
private:
undefined4 m_unk0x1c; // 0x1c
float m_animPosition; // 0x1c
};
#endif // RACESKEL_H