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Implement LegoRaceCar::HandleSkeletonKicks
and dependents (#1065)
* Implement `LegoRaceCar::HandleSkeletonKicks` and dependents * Fix typo * Spike to fix array comparisons (needs refactor) * Refactor: Dedicated method for array element matching * Address review comments * Reformat with new version of black * Apply more review comments * Address more review comments --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -12,8 +12,10 @@ class RaceSkel : public LegoAnimActor {
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public:
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RaceSkel();
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void GetCurrentAnimData(float* p_outCurAnimPosition, float* p_outCurAnimDuration);
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private:
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undefined4 m_unk0x1c; // 0x1c
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float m_animPosition; // 0x1c
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};
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#endif // RACESKEL_H
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