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Implement LegoRaceCar::HandleSkeletonKicks
and dependents (#1065)
* Implement `LegoRaceCar::HandleSkeletonKicks` and dependents * Fix typo * Spike to fix array comparisons (needs refactor) * Refactor: Dedicated method for array element matching * Address review comments * Reformat with new version of black * Apply more review comments * Address more review comments --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -43,6 +43,8 @@ public:
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LegoU32 GetFlag0x10() { return m_flags & c_bit5 ? FALSE : TRUE; }
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Mx4DPointFloat* GetUnknown0x14() { return &m_unk0x14; }
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Mx4DPointFloat* GetEdgeNormal(int index) { return &m_edgeNormals[index]; }
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// FUNCTION: BETA10 0x1001c9b0
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LegoChar* GetName() { return m_name; }
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void SetFlag0x10(LegoU32 p_disable)
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