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Implement LegoSoundManager (#521)
* push code * begin work on subclass * fixes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -24,7 +24,7 @@ public:
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MxS32 FUN_100aecf0(MxU32 p_undefined);
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private:
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protected:
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void Init();
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void Destroy(MxBool p_fromDestructor);
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MxPresenter* FUN_100aebd0(const MxAtomId& p_atomId, MxU32 p_objectId);
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