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Implement LegoModelPresenter::ReadyTickle (#546)
* Implement LegoModelPresenter::ReadyTickle * Update legoworld.h * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -56,11 +56,14 @@ public:
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virtual void VTable0x4c(); // vtable+0x4c
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void FUN_10010c30();
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void FUN_100114e0(MxU8 p_unk0x59);
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void SetLocation(Mx3DPointFloat& p_location, Mx3DPointFloat& p_direction, Mx3DPointFloat& p_up, MxBool);
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inline LegoROI* GetROI() { return m_roi; }
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inline MxU8 GetFlags() { return m_flags; }
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inline void SetFlags(MxU8 p_flags) { m_flags = p_flags; }
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protected:
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void Init();
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void SetWorld();
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@@ -35,6 +35,8 @@ public:
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void SetEntityLocation(Mx3DPointFloat& p_location, Mx3DPointFloat& p_direction, Mx3DPointFloat& p_up);
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inline LegoEntity* GetEntity() { return m_entity; }
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// SYNTHETIC: LEGO1 0x100535a0
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// LegoEntityPresenter::`scalar deleting destructor'
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@@ -37,6 +37,8 @@ protected:
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private:
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AutoROI* m_unk0x64; // 0x64
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MxBool m_addedToView; // 0x68
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undefined4 LoadModel(MxStreamChunk* p_chunk);
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};
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#endif // LEGOMODELPRESENTER_H
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