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Implement LegoModelPresenter::ReadyTickle (#546)
* Implement LegoModelPresenter::ReadyTickle * Update legoworld.h * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -56,11 +56,14 @@ public:
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virtual void VTable0x4c(); // vtable+0x4c
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void FUN_10010c30();
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void FUN_100114e0(MxU8 p_unk0x59);
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void SetLocation(Mx3DPointFloat& p_location, Mx3DPointFloat& p_direction, Mx3DPointFloat& p_up, MxBool);
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inline LegoROI* GetROI() { return m_roi; }
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inline MxU8 GetFlags() { return m_flags; }
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inline void SetFlags(MxU8 p_flags) { m_flags = p_flags; }
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protected:
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void Init();
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void SetWorld();
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