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Finish LegoEntityPresenter (#363)
* Lego entity implementation * Finish LegoEntityPresenter::ReadyTickle * Update legoentitypresenter.h * use empty * Formatting --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -19,6 +19,9 @@ const char* g_strWORLD = "WORLD";
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// GLOBAL: LEGO1 0x10101f20
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const char* g_strSOUND = "SOUND";
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// GLOBAL: LEGO1 0x10101f58
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const char* g_strOBJECT = "OBJECT";
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// GLOBAL: LEGO1 0x10102040
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const char* g_strACTION = "ACTION";
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