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Finish LegoEntityPresenter (#363)
* Lego entity implementation * Finish LegoEntityPresenter::ReadyTickle * Update legoentitypresenter.h * use empty * Formatting --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -3,6 +3,8 @@
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#include "mxcompositepresenter.h"
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class LegoEntity;
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// VTABLE: LEGO1 0x100d8398
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// SIZE 0x50
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class LegoEntityPresenter : public MxCompositePresenter {
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@@ -23,14 +25,18 @@ public:
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return !strcmp(p_name, LegoEntityPresenter::ClassName()) || MxCompositePresenter::IsA(p_name);
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}
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virtual void Destroy() override; // vtable+0x38
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virtual void Init(); // vtable+0x68
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virtual undefined4 VTable0x6c(undefined4 p_unk0x4c); // vtable+0x6c
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virtual void ReadyTickle() override; // vtable+0x18
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virtual void RepeatingTickle(); // vtable+0x24
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virtual void ParseExtra(); // vtable+0x30
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virtual void Destroy() override; // vtable+0x38
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virtual MxResult StartAction(MxStreamController* p_controller, MxDSAction* p_action) override; // vtable+0x3c
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virtual void Init(); // vtable+0x68
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virtual undefined4 SetBackend(LegoEntity* p_unk0x4c); // vtable+0x6c
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private:
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void Destroy(MxBool p_fromDestructor);
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undefined4 m_unk0x4c;
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LegoEntity* m_objectBackend; // 0x4c
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};
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#endif // LEGOENTITYPRESENTER_H
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