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Finish LegoEntityPresenter (#363)
* Lego entity implementation * Finish LegoEntityPresenter::ReadyTickle * Update legoentitypresenter.h * use empty * Formatting --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -63,7 +63,9 @@ public:
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inline MxLong GetStartTime() const { return m_startTime; }
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inline MxS32 GetLoopCount() { return m_loopCount; }
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inline void SetLoopCount(MxS32 p_loopCount) { m_loopCount = p_loopCount; }
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inline const Vector3Data& GetLocation() const { return m_location; }
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inline Vector3Data& GetLocation() { return m_location; }
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inline Vector3Data& GetDirection() { return m_direction; }
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inline Vector3Data& GetUp() { return m_up; }
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inline MxCore* GetUnknown84() { return m_unk0x84; }
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inline void SetUnknown84(MxCore* p_unk0x84) { m_unk0x84 = p_unk0x84; }
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inline MxCore* GetOrigin() { return m_origin; }
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