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Finish LegoEntityPresenter (#363)
* Lego entity implementation * Finish LegoEntityPresenter::ReadyTickle * Update legoentitypresenter.h * use empty * Formatting --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -10,6 +10,7 @@
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class MxCompositePresenter;
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class MxStreamController;
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class MxEntity;
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// VTABLE: LEGO1 0x100d4d38
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// SIZE 0x40
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@@ -65,6 +66,7 @@ public:
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virtual MxBool IsHit(MxS32 p_x, MxS32 p_y); // vtable+0x50
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__declspec(dllexport) virtual void Enable(MxBool p_enable); // vtable+0x54
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MxEntity* CreateEntityBackend(const char* p_name);
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MxBool IsEnabled();
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inline MxS32 GetCurrentTickleState() const { return this->m_currentTickleState; }
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