Finish LegoEntityPresenter (#363)

* Lego entity implementation

* Finish LegoEntityPresenter::ReadyTickle

* Update legoentitypresenter.h

* use empty

* Formatting

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Misha
2023-12-26 17:42:29 -05:00
committed by GitHub
parent ceca2aac31
commit 22d72893f9
9 changed files with 102 additions and 8 deletions

View File

@@ -10,6 +10,7 @@
class MxCompositePresenter;
class MxStreamController;
class MxEntity;
// VTABLE: LEGO1 0x100d4d38
// SIZE 0x40
@@ -65,6 +66,7 @@ public:
virtual MxBool IsHit(MxS32 p_x, MxS32 p_y); // vtable+0x50
__declspec(dllexport) virtual void Enable(MxBool p_enable); // vtable+0x54
MxEntity* CreateEntityBackend(const char* p_name);
MxBool IsEnabled();
inline MxS32 GetCurrentTickleState() const { return this->m_currentTickleState; }