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Implement/match LegoPathBoundary::Intersect (#937)
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@@ -8,5 +8,5 @@ LegoUnknown100db7f4::LegoUnknown100db7f4()
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{
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m_flags = 0;
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m_unk0x28.Clear();
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m_unk0x3c = 0;
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m_unk0x3c = 0.0f;
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}
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@@ -59,7 +59,7 @@ public:
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LegoU16 m_flags; // 0x24
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Mx3DPointFloat m_unk0x28; // 0x28
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LegoU32 m_unk0x3c; // 0x3c
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float m_unk0x3c; // 0x3c
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};
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#endif // __LEGOUNKNOWN100DB7F4_H
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@@ -62,7 +62,7 @@ public:
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friend class LegoPathController;
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private:
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protected:
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LegoU8 m_flags; // 0x0c
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LegoU8 m_unk0x0d; // 0x0d
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LegoChar* m_name; // 0x10
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