Name/rename functions in LegoCharacterManager (#982)

* Name/rename functions in LegoCharacterManager

* Name flag
This commit is contained in:
Christian Semmler
2024-06-01 12:45:34 -04:00
committed by GitHub
parent 375ac29b9b
commit 23e5ad7d15
16 changed files with 206 additions and 206 deletions

View File

@@ -41,7 +41,7 @@ struct LegoCharacter {
MxU32 m_refCount; // 0x04
};
struct LegoCharacterInfo;
struct LegoActorInfo;
typedef map<char*, LegoCharacter*, LegoCharacterComparator> LegoCharacterMap;
@@ -53,32 +53,32 @@ public:
MxResult Write(LegoStorage* p_storage);
MxResult Read(LegoStorage* p_storage);
LegoROI* GetROI(const char* p_key, MxBool p_createEntity);
LegoROI* GetActorROI(const char* p_name, MxBool p_createEntity);
void Init();
static void SetCustomizeAnimFile(const char* p_value);
static MxBool Exists(const char* p_key);
static MxBool IsActor(const char* p_name);
void FUN_100832a0();
MxBool FUN_10083b20(const char* p_key);
void ReleaseAllActors();
MxBool Exists(const char* p_name);
MxU32 GetRefCount(LegoROI* p_roi);
void FUN_10083c30(const char* p_name);
void FUN_10083db0(LegoROI* p_roi);
void FUN_10083f10(LegoROI* p_roi);
void ReleaseActor(const char* p_name);
void ReleaseActor(LegoROI* p_roi);
void ReleaseAutoROI(LegoROI* p_roi);
MxBool FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_textureInfo);
LegoExtraActor* GetActor(const char* p_key);
LegoCharacterInfo* GetInfo(const char* p_key);
LegoCharacterInfo* GetInfo(LegoROI* p_roi);
LegoExtraActor* GetExtraActor(const char* p_name);
LegoActorInfo* GetActorInfo(const char* p_name);
LegoActorInfo* GetActorInfo(LegoROI* p_roi);
MxBool SwitchHat(LegoROI* p_roi);
MxU32 FUN_10085140(LegoROI* p_roi, MxBool p_und);
MxU8 GetMood(LegoROI* p_roi);
LegoROI* FUN_10085210(const char* p_name, const char* p_lodName, MxBool p_createEntity);
LegoROI* CreateAutoROI(const char* p_name, const char* p_lodName, MxBool p_createEntity);
LegoROI* FUN_10085a80(const char* p_name, const char* p_lodName, MxBool p_createEntity);
static const char* GetCustomizeAnimFile() { return g_customizeAnimFile; }
private:
LegoROI* CreateROI(const char* p_key);
LegoROI* CreateActorROI(const char* p_key);
void RemoveROI(LegoROI* p_roi);
LegoROI* FindChildROI(LegoROI* p_roi, const char* p_name);
MxResult FUN_10085870(LegoROI* p_roi);