Name/rename functions in LegoCharacterManager (#982)

* Name/rename functions in LegoCharacterManager

* Name flag
This commit is contained in:
Christian Semmler
2024-06-01 12:45:34 -04:00
committed by GitHub
parent 375ac29b9b
commit 23e5ad7d15
16 changed files with 206 additions and 206 deletions

View File

@@ -53,8 +53,8 @@ MxResult Lego3DSound::Create(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const char
return SUCCESS;
}
if (CharacterManager()->Exists(p_name)) {
m_roi = CharacterManager()->GetROI(p_name, TRUE);
if (CharacterManager()->IsActor(p_name)) {
m_roi = CharacterManager()->GetActorROI(p_name, TRUE);
m_enabled = m_isActor = TRUE;
}
else {
@@ -62,7 +62,7 @@ MxResult Lego3DSound::Create(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const char
}
if (m_roi == NULL) {
m_roi = CharacterManager()->FUN_10085210(NULL, p_name, TRUE);
m_roi = CharacterManager()->CreateAutoROI(NULL, p_name, TRUE);
if (m_roi != NULL) {
m_enabled = TRUE;
@@ -113,10 +113,10 @@ void Lego3DSound::Destroy()
if (m_enabled && m_roi && CharacterManager()) {
if (m_isActor) {
CharacterManager()->FUN_10083db0(m_roi);
CharacterManager()->ReleaseActor(m_roi);
}
else {
CharacterManager()->FUN_10083f10(m_roi);
CharacterManager()->ReleaseAutoROI(m_roi);
}
}