mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-25 01:14:19 +00:00
Name/rename functions in LegoCharacterManager (#982)
* Name/rename functions in LegoCharacterManager * Name flag
This commit is contained in:
committed by
GitHub
parent
375ac29b9b
commit
23e5ad7d15
@@ -53,8 +53,8 @@ MxResult Lego3DSound::Create(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const char
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
if (CharacterManager()->Exists(p_name)) {
|
||||
m_roi = CharacterManager()->GetROI(p_name, TRUE);
|
||||
if (CharacterManager()->IsActor(p_name)) {
|
||||
m_roi = CharacterManager()->GetActorROI(p_name, TRUE);
|
||||
m_enabled = m_isActor = TRUE;
|
||||
}
|
||||
else {
|
||||
@@ -62,7 +62,7 @@ MxResult Lego3DSound::Create(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const char
|
||||
}
|
||||
|
||||
if (m_roi == NULL) {
|
||||
m_roi = CharacterManager()->FUN_10085210(NULL, p_name, TRUE);
|
||||
m_roi = CharacterManager()->CreateAutoROI(NULL, p_name, TRUE);
|
||||
|
||||
if (m_roi != NULL) {
|
||||
m_enabled = TRUE;
|
||||
@@ -113,10 +113,10 @@ void Lego3DSound::Destroy()
|
||||
|
||||
if (m_enabled && m_roi && CharacterManager()) {
|
||||
if (m_isActor) {
|
||||
CharacterManager()->FUN_10083db0(m_roi);
|
||||
CharacterManager()->ReleaseActor(m_roi);
|
||||
}
|
||||
else {
|
||||
CharacterManager()->FUN_10083f10(m_roi);
|
||||
CharacterManager()->ReleaseAutoROI(m_roi);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user