Name/rename functions in LegoCharacterManager (#982)

* Name/rename functions in LegoCharacterManager

* Name flag
This commit is contained in:
Christian Semmler
2024-06-01 12:45:34 -04:00
committed by GitHub
parent 375ac29b9b
commit 23e5ad7d15
16 changed files with 206 additions and 206 deletions

View File

@@ -1,8 +1,8 @@
#include "legocharactermanager.h"
#include "3dmanager/lego3dmanager.h"
#include "legoactors.h"
#include "legoanimactor.h"
#include "legocharacters.h"
#include "legoextraactor.h"
#include "legogamestate.h"
#include "legovariables.h"
@@ -40,7 +40,7 @@ MxU32 g_unk0x100fc4ec = 2;
MxU32 g_unk0x100fc4f0 = 0;
// GLOBAL: LEGO1 0x10104f20
LegoCharacterInfo g_characterInfo[66];
LegoActorInfo g_actorInfo[66];
// FUNCTION: LEGO1 0x10082a20
LegoCharacterManager::LegoCharacterManager()
@@ -75,26 +75,26 @@ LegoCharacterManager::~LegoCharacterManager()
// FUNCTION: LEGO1 0x10083270
void LegoCharacterManager::Init()
{
for (MxS32 i = 0; i < sizeOfArray(g_characterInfo); i++) {
g_characterInfo[i] = g_characterInfoInit[i];
for (MxS32 i = 0; i < sizeOfArray(g_actorInfo); i++) {
g_actorInfo[i] = g_actorInfoInit[i];
}
}
// FUNCTION: LEGO1 0x100832a0
void LegoCharacterManager::FUN_100832a0()
void LegoCharacterManager::ReleaseAllActors()
{
for (MxS32 i = 0; i < sizeOfArray(g_characterInfo); i++) {
LegoCharacterInfo* info = GetInfo(g_characterInfo[i].m_name);
for (MxS32 i = 0; i < sizeOfArray(g_actorInfo); i++) {
LegoActorInfo* info = GetActorInfo(g_actorInfo[i].m_name);
if (info != NULL) {
LegoExtraActor* actor = info->m_actor;
if (actor != NULL && actor->IsA("LegoExtraActor")) {
LegoROI* roi = g_characterInfo[i].m_roi;
LegoROI* roi = g_actorInfo[i].m_roi;
MxU32 refCount = GetRefCount(roi);
while (refCount != 0) {
FUN_10083db0(roi);
ReleaseActor(roi);
refCount = GetRefCount(roi);
}
}
@@ -107,8 +107,8 @@ MxResult LegoCharacterManager::Write(LegoStorage* p_storage)
{
MxResult result = FAILURE;
for (MxS32 i = 0; i < sizeOfArray(g_characterInfo); i++) {
LegoCharacterInfo* info = &g_characterInfo[i];
for (MxS32 i = 0; i < sizeOfArray(g_actorInfo); i++) {
LegoActorInfo* info = &g_actorInfo[i];
if (p_storage->Write(&info->m_unk0x0c, sizeof(info->m_unk0x0c)) != SUCCESS) {
goto done;
@@ -162,8 +162,8 @@ MxResult LegoCharacterManager::Read(LegoStorage* p_storage)
{
MxResult result = FAILURE;
for (MxS32 i = 0; i < sizeOfArray(g_characterInfo); i++) {
LegoCharacterInfo* info = &g_characterInfo[i];
for (MxS32 i = 0; i < sizeOfArray(g_actorInfo); i++) {
LegoActorInfo* info = &g_actorInfo[i];
if (p_storage->Read(&info->m_unk0x0c, sizeof(info->m_unk0x0c)) != SUCCESS) {
goto done;
@@ -213,10 +213,10 @@ done:
}
// FUNCTION: LEGO1 0x10083500
LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
LegoROI* LegoCharacterManager::GetActorROI(const char* p_name, MxBool p_createEntity)
{
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it = m_characters->find(const_cast<char*>(p_key));
LegoCharacterMap::iterator it = m_characters->find(const_cast<char*>(p_name));
if (it != m_characters->end()) {
character = (*it).second;
@@ -224,7 +224,7 @@ LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
}
if (character == NULL) {
LegoROI* roi = CreateROI(p_key);
LegoROI* roi = CreateActorROI(p_name);
if (roi == NULL) {
goto done;
@@ -234,11 +234,11 @@ LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
if (roi != NULL) {
character = new LegoCharacter(roi);
char* key = new char[strlen(p_key) + 1];
char* name = new char[strlen(p_name) + 1];
if (key != NULL) {
strcpy(key, p_key);
(*m_characters)[key] = character;
if (name != NULL) {
strcpy(name, p_name);
(*m_characters)[name] = character;
VideoManager()->Get3DManager()->Add(*roi);
}
}
@@ -254,9 +254,9 @@ done:
LegoExtraActor* actor = new LegoExtraActor();
actor->SetROI(character->m_roi, FALSE, FALSE);
actor->SetType(LegoEntity::e_character);
actor->SetFlag(LegoActor::c_bit2);
GetInfo(p_key)->m_actor = actor;
actor->SetType(LegoEntity::e_actor);
actor->SetFlag(LegoEntity::c_managerOwned);
GetActorInfo(p_name)->m_actor = actor;
}
return character->m_roi;
@@ -267,10 +267,10 @@ done:
// FUNCTION: LEGO1 0x10083b20
// FUNCTION: BETA10 0x10074608
MxBool LegoCharacterManager::FUN_10083b20(const char* p_key)
MxBool LegoCharacterManager::Exists(const char* p_name)
{
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it = m_characters->find(const_cast<char*>(p_key));
LegoCharacterMap::iterator it = m_characters->find(const_cast<char*>(p_name));
if (it != m_characters->end()) {
return TRUE;
@@ -298,7 +298,7 @@ MxU32 LegoCharacterManager::GetRefCount(LegoROI* p_roi)
// FUNCTION: LEGO1 0x10083c30
// FUNCTION: BETA10 0x10074701
void LegoCharacterManager::FUN_10083c30(const char* p_name)
void LegoCharacterManager::ReleaseActor(const char* p_name)
{
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it = m_characters->find(const_cast<char*>(p_name));
@@ -307,7 +307,7 @@ void LegoCharacterManager::FUN_10083c30(const char* p_name)
character = (*it).second;
if (character->RemoveRef() == 0) {
LegoCharacterInfo* info = GetInfo(p_name);
LegoActorInfo* info = GetActorInfo(p_name);
LegoEntity* entity = character->m_roi->GetEntity();
if (entity != NULL) {
@@ -323,11 +323,11 @@ void LegoCharacterManager::FUN_10083c30(const char* p_name)
if (info != NULL) {
if (info->m_actor != NULL) {
info->m_actor->ClearFlag(LegoEntity::c_bit2);
info->m_actor->ClearFlag(LegoEntity::c_managerOwned);
delete info->m_actor;
}
else if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_bit2)) {
entity->ClearFlag(LegoEntity::c_bit2);
else if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_managerOwned)) {
entity->ClearFlag(LegoEntity::c_managerOwned);
delete entity;
}
@@ -339,7 +339,7 @@ void LegoCharacterManager::FUN_10083c30(const char* p_name)
}
// FUNCTION: LEGO1 0x10083db0
void LegoCharacterManager::FUN_10083db0(LegoROI* p_roi)
void LegoCharacterManager::ReleaseActor(LegoROI* p_roi)
{
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it;
@@ -349,7 +349,7 @@ void LegoCharacterManager::FUN_10083db0(LegoROI* p_roi)
if (character->m_roi == p_roi) {
if (character->RemoveRef() == 0) {
LegoCharacterInfo* info = GetInfo(character->m_roi->GetName());
LegoActorInfo* info = GetActorInfo(character->m_roi->GetName());
LegoEntity* entity = character->m_roi->GetEntity();
if (entity != NULL) {
@@ -365,11 +365,11 @@ void LegoCharacterManager::FUN_10083db0(LegoROI* p_roi)
if (info != NULL) {
if (info->m_actor != NULL) {
info->m_actor->ClearFlag(LegoEntity::c_bit2);
info->m_actor->ClearFlag(LegoEntity::c_managerOwned);
delete info->m_actor;
}
else if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_bit2)) {
entity->ClearFlag(LegoEntity::c_bit2);
else if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_managerOwned)) {
entity->ClearFlag(LegoEntity::c_managerOwned);
delete entity;
}
@@ -384,7 +384,7 @@ void LegoCharacterManager::FUN_10083db0(LegoROI* p_roi)
}
// FUNCTION: LEGO1 0x10083f10
void LegoCharacterManager::FUN_10083f10(LegoROI* p_roi)
void LegoCharacterManager::ReleaseAutoROI(LegoROI* p_roi)
{
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it;
@@ -407,8 +407,8 @@ void LegoCharacterManager::FUN_10083f10(LegoROI* p_roi)
m_characters->erase(it);
if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_bit2)) {
entity->ClearFlag(LegoEntity::c_bit2);
if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_managerOwned)) {
entity->ClearFlag(LegoEntity::c_managerOwned);
delete entity;
}
}
@@ -425,7 +425,7 @@ void LegoCharacterManager::RemoveROI(LegoROI* p_roi)
}
// FUNCTION: LEGO1 0x10084030
LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
LegoROI* LegoCharacterManager::CreateActorROI(const char* p_key)
{
MxBool success = FALSE;
LegoROI* roi = NULL;
@@ -438,14 +438,14 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
Tgl::Renderer* renderer = VideoManager()->GetRenderer();
ViewLODListManager* lodManager = GetViewLODListManager();
LegoTextureContainer* textureContainer = TextureContainer();
LegoCharacterInfo* info = GetInfo(p_key);
LegoActorInfo* info = GetActorInfo(p_key);
if (info == NULL) {
goto done;
}
if (!strcmpi(p_key, "pep")) {
LegoCharacterInfo* pepper = GetInfo("pepper");
LegoActorInfo* pepper = GetActorInfo("pepper");
info->m_unk0x0c = pepper->m_unk0x0c;
info->m_unk0x10 = pepper->m_unk0x10;
@@ -459,33 +459,33 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
roi = new LegoROI(renderer);
roi->SetName(p_key);
boundingSphere.Center()[0] = g_characterLODs[c_topLOD].m_boundingSphere[0];
boundingSphere.Center()[1] = g_characterLODs[c_topLOD].m_boundingSphere[1];
boundingSphere.Center()[2] = g_characterLODs[c_topLOD].m_boundingSphere[2];
boundingSphere.Radius() = g_characterLODs[c_topLOD].m_boundingSphere[3];
boundingSphere.Center()[0] = g_actorLODs[c_topLOD].m_boundingSphere[0];
boundingSphere.Center()[1] = g_actorLODs[c_topLOD].m_boundingSphere[1];
boundingSphere.Center()[2] = g_actorLODs[c_topLOD].m_boundingSphere[2];
boundingSphere.Radius() = g_actorLODs[c_topLOD].m_boundingSphere[3];
roi->SetBoundingSphere(boundingSphere);
boundingBox.Min()[0] = g_characterLODs[c_topLOD].m_boundingBox[0];
boundingBox.Min()[1] = g_characterLODs[c_topLOD].m_boundingBox[1];
boundingBox.Min()[2] = g_characterLODs[c_topLOD].m_boundingBox[2];
boundingBox.Max()[0] = g_characterLODs[c_topLOD].m_boundingBox[3];
boundingBox.Max()[1] = g_characterLODs[c_topLOD].m_boundingBox[4];
boundingBox.Max()[2] = g_characterLODs[c_topLOD].m_boundingBox[5];
boundingBox.Min()[0] = g_actorLODs[c_topLOD].m_boundingBox[0];
boundingBox.Min()[1] = g_actorLODs[c_topLOD].m_boundingBox[1];
boundingBox.Min()[2] = g_actorLODs[c_topLOD].m_boundingBox[2];
boundingBox.Max()[0] = g_actorLODs[c_topLOD].m_boundingBox[3];
boundingBox.Max()[1] = g_actorLODs[c_topLOD].m_boundingBox[4];
boundingBox.Max()[2] = g_actorLODs[c_topLOD].m_boundingBox[5];
roi->SetUnknown0x80(boundingBox);
comp = new CompoundObject();
roi->SetComp(comp);
for (i = 0; i < sizeOfArray(g_characterLODs) - 1; i++) {
for (i = 0; i < sizeOfArray(g_actorLODs) - 1; i++) {
char lodName[256];
LegoCharacterInfo::Part& part = info->m_parts[i];
LegoActorInfo::Part& part = info->m_parts[i];
const char* parentName;
if (i == 0 || i == 1) {
parentName = part.m_unk0x04[part.m_unk0x00[part.m_unk0x08]];
}
else {
parentName = g_characterLODs[i + 1].m_parentName;
parentName = g_actorLODs[i + 1].m_parentName;
}
ViewLODList* lodList = lodManager->Lookup(parentName);
@@ -505,35 +505,34 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
LegoROI* childROI = new LegoROI(renderer, lodList);
lodList->Release();
childROI->SetName(g_characterLODs[i + 1].m_name);
childROI->SetName(g_actorLODs[i + 1].m_name);
childROI->SetParentROI(roi);
BoundingSphere childBoundingSphere;
childBoundingSphere.Center()[0] = g_characterLODs[i + 1].m_boundingSphere[0];
childBoundingSphere.Center()[1] = g_characterLODs[i + 1].m_boundingSphere[1];
childBoundingSphere.Center()[2] = g_characterLODs[i + 1].m_boundingSphere[2];
childBoundingSphere.Radius() = g_characterLODs[i + 1].m_boundingSphere[3];
childBoundingSphere.Center()[0] = g_actorLODs[i + 1].m_boundingSphere[0];
childBoundingSphere.Center()[1] = g_actorLODs[i + 1].m_boundingSphere[1];
childBoundingSphere.Center()[2] = g_actorLODs[i + 1].m_boundingSphere[2];
childBoundingSphere.Radius() = g_actorLODs[i + 1].m_boundingSphere[3];
childROI->SetBoundingSphere(childBoundingSphere);
BoundingBox childBoundingBox;
childBoundingBox.Min()[0] = g_characterLODs[i + 1].m_boundingBox[0];
childBoundingBox.Min()[1] = g_characterLODs[i + 1].m_boundingBox[1];
childBoundingBox.Min()[2] = g_characterLODs[i + 1].m_boundingBox[2];
childBoundingBox.Max()[0] = g_characterLODs[i + 1].m_boundingBox[3];
childBoundingBox.Max()[1] = g_characterLODs[i + 1].m_boundingBox[4];
childBoundingBox.Max()[2] = g_characterLODs[i + 1].m_boundingBox[5];
childBoundingBox.Min()[0] = g_actorLODs[i + 1].m_boundingBox[0];
childBoundingBox.Min()[1] = g_actorLODs[i + 1].m_boundingBox[1];
childBoundingBox.Min()[2] = g_actorLODs[i + 1].m_boundingBox[2];
childBoundingBox.Max()[0] = g_actorLODs[i + 1].m_boundingBox[3];
childBoundingBox.Max()[1] = g_actorLODs[i + 1].m_boundingBox[4];
childBoundingBox.Max()[2] = g_actorLODs[i + 1].m_boundingBox[5];
childROI->SetUnknown0x80(childBoundingBox);
CalcLocalTransform(
Mx3DPointFloat(g_characterLODs[i + 1].m_position),
Mx3DPointFloat(g_characterLODs[i + 1].m_direction),
Mx3DPointFloat(g_characterLODs[i + 1].m_up),
Mx3DPointFloat(g_actorLODs[i + 1].m_position),
Mx3DPointFloat(g_actorLODs[i + 1].m_direction),
Mx3DPointFloat(g_actorLODs[i + 1].m_up),
mat
);
childROI->WrappedSetLocalTransform(mat);
if (g_characterLODs[i + 1].m_flags & LegoCharacterLOD::c_flag1 &&
(i != 0 || part.m_unk0x00[part.m_unk0x08] != 0)) {
if (g_actorLODs[i + 1].m_flags & LegoActorLOD::c_flag1 && (i != 0 || part.m_unk0x00[part.m_unk0x08] != 0)) {
LegoTextureInfo* textureInfo = textureContainer->Get(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]]);
@@ -542,7 +541,7 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
childROI->FUN_100a9170(1.0F, 1.0F, 1.0F, 0.0F);
}
}
else if (g_characterLODs[i + 1].m_flags & LegoCharacterLOD::c_flag2 || (i == 0 && part.m_unk0x00[part.m_unk0x08] == 0)) {
else if (g_actorLODs[i + 1].m_flags & LegoActorLOD::c_flag2 || (i == 0 && part.m_unk0x00[part.m_unk0x08] == 0)) {
LegoFloat red, green, blue, alpha;
childROI->FUN_100a9bf0(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]], red, green, blue, alpha);
childROI->FUN_100a9170(red, green, blue, alpha);
@@ -552,9 +551,9 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
}
CalcLocalTransform(
Mx3DPointFloat(g_characterLODs[c_topLOD].m_position),
Mx3DPointFloat(g_characterLODs[c_topLOD].m_direction),
Mx3DPointFloat(g_characterLODs[c_topLOD].m_up),
Mx3DPointFloat(g_actorLODs[c_topLOD].m_position),
Mx3DPointFloat(g_actorLODs[c_topLOD].m_direction),
Mx3DPointFloat(g_actorLODs[c_topLOD].m_up),
mat
);
roi->WrappedSetLocalTransform(mat);
@@ -576,12 +575,12 @@ done:
MxBool LegoCharacterManager::FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_textureInfo)
{
LegoResult result = SUCCESS;
LegoROI* head = FindChildROI(p_roi, g_characterLODs[c_headLOD].m_name);
LegoROI* head = FindChildROI(p_roi, g_actorLODs[c_headLOD].m_name);
if (head != NULL) {
char lodName[256];
ViewLODList* lodList = GetViewLODListManager()->Lookup(g_characterLODs[c_headLOD].m_parentName);
ViewLODList* lodList = GetViewLODListManager()->Lookup(g_actorLODs[c_headLOD].m_parentName);
MxS32 lodSize = lodList->Size();
sprintf(lodName, "%s%s%d", p_roi->GetName(), "head", g_unk0x100fc4e8++);
ViewLODList* dupLodList = GetViewLODListManager()->Create(lodName, lodSize);
@@ -589,8 +588,8 @@ MxBool LegoCharacterManager::FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_tex
Tgl::Renderer* renderer = VideoManager()->GetRenderer();
if (p_textureInfo == NULL) {
LegoCharacterInfo* info = GetInfo(p_roi->GetName());
LegoCharacterInfo::Part& part = info->m_parts[c_headPart];
LegoActorInfo* info = GetActorInfo(p_roi->GetName());
LegoActorInfo::Part& part = info->m_parts[c_headPart];
p_textureInfo = TextureContainer()->Get(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]]);
}
@@ -620,10 +619,10 @@ MxBool LegoCharacterManager::FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_tex
}
// FUNCTION: LEGO1 0x10084c00
MxBool LegoCharacterManager::Exists(const char* p_key)
MxBool LegoCharacterManager::IsActor(const char* p_name)
{
for (MxU32 i = 0; i < sizeOfArray(g_characterInfo); i++) {
if (!strcmpi(g_characterInfo[i].m_name, p_key)) {
for (MxU32 i = 0; i < sizeOfArray(g_actorInfo); i++) {
if (!strcmpi(g_actorInfo[i].m_name, p_name)) {
return TRUE;
}
}
@@ -632,9 +631,9 @@ MxBool LegoCharacterManager::Exists(const char* p_key)
}
// FUNCTION: LEGO1 0x10084c40
LegoExtraActor* LegoCharacterManager::GetActor(const char* p_key)
LegoExtraActor* LegoCharacterManager::GetExtraActor(const char* p_name)
{
LegoCharacterInfo* info = GetInfo(p_key);
LegoActorInfo* info = GetActorInfo(p_name);
if (info != NULL) {
return info->m_actor;
@@ -644,36 +643,36 @@ LegoExtraActor* LegoCharacterManager::GetActor(const char* p_key)
}
// FUNCTION: LEGO1 0x10084c60
LegoCharacterInfo* LegoCharacterManager::GetInfo(const char* p_key)
LegoActorInfo* LegoCharacterManager::GetActorInfo(const char* p_name)
{
MxU32 i;
for (i = 0; i < sizeOfArray(g_characterInfo); i++) {
if (!strcmpi(g_characterInfo[i].m_name, p_key)) {
for (i = 0; i < sizeOfArray(g_actorInfo); i++) {
if (!strcmpi(g_actorInfo[i].m_name, p_name)) {
break;
}
}
if (i < sizeOfArray(g_characterInfo)) {
return &g_characterInfo[i];
if (i < sizeOfArray(g_actorInfo)) {
return &g_actorInfo[i];
}
return NULL;
}
// FUNCTION: LEGO1 0x10084cb0
LegoCharacterInfo* LegoCharacterManager::GetInfo(LegoROI* p_roi)
LegoActorInfo* LegoCharacterManager::GetActorInfo(LegoROI* p_roi)
{
MxU32 i;
for (i = 0; i < sizeOfArray(g_characterInfo); i++) {
if (g_characterInfo[i].m_roi == p_roi) {
for (i = 0; i < sizeOfArray(g_actorInfo); i++) {
if (g_actorInfo[i].m_roi == p_roi) {
break;
}
}
if (i < sizeOfArray(g_characterInfo)) {
return &g_characterInfo[i];
if (i < sizeOfArray(g_actorInfo)) {
return &g_actorInfo[i];
}
return NULL;
@@ -703,13 +702,13 @@ LegoROI* LegoCharacterManager::FindChildROI(LegoROI* p_roi, const char* p_name)
// FUNCTION: LEGO1 0x10084ec0
MxBool LegoCharacterManager::SwitchHat(LegoROI* p_roi)
{
LegoCharacterInfo* info = GetInfo(p_roi->GetName());
LegoActorInfo* info = GetActorInfo(p_roi->GetName());
if (info == NULL) {
return FALSE;
}
LegoCharacterInfo::Part& part = info->m_parts[c_infohatPart];
LegoActorInfo::Part& part = info->m_parts[c_infohatPart];
part.m_unk0x08++;
MxU8 unk0x00 = part.m_unk0x00[part.m_unk0x08];
@@ -719,7 +718,7 @@ MxBool LegoCharacterManager::SwitchHat(LegoROI* p_roi)
unk0x00 = part.m_unk0x00[part.m_unk0x08];
}
LegoROI* childROI = FindChildROI(p_roi, g_characterLODs[c_infohatLOD].m_name);
LegoROI* childROI = FindChildROI(p_roi, g_actorLODs[c_infohatLOD].m_name);
if (childROI != NULL) {
char lodName[256];
@@ -757,7 +756,7 @@ MxBool LegoCharacterManager::SwitchHat(LegoROI* p_roi)
// FUNCTION: LEGO1 0x10085140
MxU32 LegoCharacterManager::FUN_10085140(LegoROI* p_roi, MxBool p_und)
{
LegoCharacterInfo* info = GetInfo(p_roi);
LegoActorInfo* info = GetActorInfo(p_roi);
if (p_und) {
return info->m_mood + g_unk0x100fc4dc;
@@ -774,7 +773,7 @@ MxU32 LegoCharacterManager::FUN_10085140(LegoROI* p_roi, MxBool p_und)
// FUNCTION: BETA10 0x100768c5
MxU8 LegoCharacterManager::GetMood(LegoROI* p_roi)
{
LegoCharacterInfo* info = GetInfo(p_roi);
LegoActorInfo* info = GetActorInfo(p_roi);
if (info != NULL) {
return info->m_mood;
@@ -803,7 +802,7 @@ void LegoCharacterManager::SetCustomizeAnimFile(const char* p_value)
}
// FUNCTION: LEGO1 0x10085210
LegoROI* LegoCharacterManager::FUN_10085210(const char* p_name, const char* p_lodName, MxBool p_createEntity)
LegoROI* LegoCharacterManager::CreateAutoROI(const char* p_name, const char* p_lodName, MxBool p_createEntity)
{
LegoROI* roi = NULL;
@@ -853,8 +852,8 @@ LegoROI* LegoCharacterManager::FUN_10085210(const char* p_name, const char* p_lo
LegoEntity* entity = new LegoEntity();
entity->SetROI(roi, FALSE, FALSE);
entity->SetType(LegoEntity::e_unk4);
entity->SetFlag(LegoActor::c_bit2);
entity->SetType(LegoEntity::e_autoROI);
entity->SetFlag(LegoEntity::c_managerOwned);
}
}
}
@@ -907,5 +906,5 @@ MxResult LegoCharacterManager::FUN_10085870(LegoROI* p_roi)
// FUNCTION: LEGO1 0x10085a80
LegoROI* LegoCharacterManager::FUN_10085a80(const char* p_name, const char* p_lodName, MxBool p_createEntity)
{
return FUN_10085210(p_name, p_lodName, p_createEntity);
return CreateAutoROI(p_name, p_lodName, p_createEntity);
}