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Name/rename functions in LegoCharacterManager (#982)
* Name/rename functions in LegoCharacterManager * Name flag
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@@ -177,7 +177,7 @@ void LegoGameState::SetActor(MxU8 p_actorId)
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IslePathActor* newActor = new IslePathActor();
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const char* actorName = LegoActor::GetActorName(m_actorId);
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LegoROI* roi = CharacterManager()->GetROI(actorName, FALSE);
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LegoROI* roi = CharacterManager()->GetActorROI(actorName, FALSE);
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MxDSAction action;
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action.SetAtomId(*g_isleScript);
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