Name/rename functions in LegoCharacterManager (#982)

* Name/rename functions in LegoCharacterManager

* Name flag
This commit is contained in:
Christian Semmler
2024-06-01 12:45:34 -04:00
committed by GitHub
parent 375ac29b9b
commit 23e5ad7d15
16 changed files with 206 additions and 206 deletions

View File

@@ -177,7 +177,7 @@ void LegoGameState::SetActor(MxU8 p_actorId)
IslePathActor* newActor = new IslePathActor();
const char* actorName = LegoActor::GetActorName(m_actorId);
LegoROI* roi = CharacterManager()->GetROI(actorName, FALSE);
LegoROI* roi = CharacterManager()->GetActorROI(actorName, FALSE);
MxDSAction action;
action.SetAtomId(*g_isleScript);