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Name/rename functions in LegoCharacterManager (#982)
* Name/rename functions in LegoCharacterManager * Name flag
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@@ -187,7 +187,7 @@ void LegoWorld::Destroy(MxBool p_fromDestructor)
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while (cursor.First(entity)) {
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cursor.Detach();
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if (!(entity->GetFlags() & LegoEntity::c_bit2)) {
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if (!(entity->GetFlags() & LegoEntity::c_managerOwned)) {
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delete entity;
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}
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}
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