Name/rename functions in LegoCharacterManager (#982)

* Name/rename functions in LegoCharacterManager

* Name flag
This commit is contained in:
Christian Semmler
2024-06-01 12:45:34 -04:00
committed by GitHub
parent 375ac29b9b
commit 23e5ad7d15
16 changed files with 206 additions and 206 deletions

View File

@@ -188,7 +188,7 @@ LegoChar* LegoAnimPresenter::FUN_10069150(const LegoChar* p_und1)
{
LegoChar* str;
if (LegoCharacterManager::Exists(p_und1 + 1)) {
if (LegoCharacterManager::IsActor(p_und1 + 1)) {
str = new LegoChar[strlen(p_und1)];
if (str != NULL) {
@@ -232,7 +232,7 @@ void LegoAnimPresenter::FUN_100692b0()
src = str;
}
roi = CharacterManager()->GetROI(src, TRUE);
roi = CharacterManager()->GetActorROI(src, TRUE);
if (roi != NULL && str[0] == '*') {
roi->SetVisibility(FALSE);
@@ -268,7 +268,7 @@ void LegoAnimPresenter::FUN_100692b0()
strlwr(lodName);
LegoChar* und = FUN_10069150(str);
roi = CharacterManager()->FUN_10085210(und, lodName, TRUE);
roi = CharacterManager()->CreateAutoROI(und, lodName, TRUE);
if (roi != NULL) {
roi->SetVisibility(FALSE);
@@ -313,7 +313,7 @@ void LegoAnimPresenter::FUN_100695c0()
strlwr(lodName);
CharacterManager()->FUN_10085210(actorName, lodName, FALSE);
CharacterManager()->CreateAutoROI(actorName, lodName, FALSE);
FUN_100698b0(rois, actorName);
}
}
@@ -530,8 +530,8 @@ void LegoAnimPresenter::FUN_1006aa60()
while (cursor.Next(roi)) {
const char* name = roi->GetName();
if (m_unk0x96 || !CharacterManager()->Exists(name)) {
CharacterManager()->FUN_10083c30(name);
if (m_unk0x96 || !CharacterManager()->IsActor(name)) {
CharacterManager()->ReleaseActor(name);
}
}
}