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Name/rename functions in LegoCharacterManager (#982)
* Name/rename functions in LegoCharacterManager * Name flag
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@@ -1308,7 +1308,7 @@ void Infocenter::Reset()
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PlantManager()->FUN_10027120();
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BuildingManager()->FUN_10030590();
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AnimationManager()->Reset(FALSE);
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CharacterManager()->FUN_100832a0();
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CharacterManager()->ReleaseAllActors();
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GameState()->SetCurrentAct(LegoGameState::e_act1);
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GameState()->SetPreviousArea(LegoGameState::e_undefined);
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GameState()->SetUnknown0x42c(LegoGameState::e_undefined);
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