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Refactor
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@@ -3,6 +3,8 @@
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#include <limits.h>
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DECOMP_SIZE_ASSERT(MxRegion, 0x1c);
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DECOMP_SIZE_ASSERT(MxRegionTopBottom, 0x0c);
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DECOMP_SIZE_ASSERT(MxRegionLeftRight, 0x08);
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// OFFSET: LEGO1 0x100c31c0
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MxRegion::MxRegion()
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