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Bootstrap decomp of Tgl rendering library (#293)
* Bootstrap decomp of D3DRM rendering code * This PR kicks off work on decompiling the D3D Retained Mode (D3DRM) rendering part of the codebase. * High level overview: * There is a base IMxDirect3DRMObject class which all of the D3DRM rendering objects inherit from. Its only virtual method is one to get the underlying object handle. * A hierarchy of abstract classes inherits from this base class, which I've called "IMxDirect3DRM<class>". These classes only have pure virtual methods on them and don't contain any data. * Each one of the abstract classes has exactly one concrete implementation, which I've called "MxDirect3DRM<class>". These classes have exactly one piece of data, which is a pointer to the underlying D3D Retained Mode object. * If the classes need to store additional data, they store it in a userdata blob which is attached to the D3DRM object rather than the additional data being stored in the class itself. * I've worked out about twice this many classes related to D3DRM rendering so far but the PR was getting large enough as is, so I'm cutting it here for now. * I decomped sufficiently many methods of these classe to convince myself that the above observations are correct. About 60% of the decomped methods here are perfect matches, including at least one non-trivial method per class. * Formatting * Restructure changes using Tgl naming / details * Restructure the changes to use the naming that we know from Tgl. * Fill in some parts of the implementation I couldn't initially figure out using the details from Tgl (got more 100% matches). * Move d3drm link requirement * Fixups FloatMatrix -> FloatMatrix4 * Fix order * Full fix for ordering problems * Put back accidentally removed include. * Fix call which should have been Release * Use new and delete for DeepClone * Missing Tgl:: on CreateRenderer * Revert change to bool return value. * Rename Something -> Unk * Return paramter naming convention to what Tgl used * Add scalar ddtor to verify inline destructor * Fix order * Change malloc/free -> new/delete in Tgl * Remove duplicate destructor. * Check all inline destructors * Fix dtor comments * Third time's the charm * Alphabetical sort * Decomp adjustments * Add d3drm files to clang-format --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
158
LEGO1/tgl/d3drm/mesh.cpp
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158
LEGO1/tgl/d3drm/mesh.cpp
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#include "impl.h"
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using namespace TglImpl;
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DECOMP_SIZE_ASSERT(D3DRMVERTEX, 0x24);
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DECOMP_SIZE_ASSERT(Mesh, 0x4);
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DECOMP_SIZE_ASSERT(MeshImpl, 0x8);
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// SYNTHETIC: LEGO1 0x100a3d80
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// TglImpl::MeshImpl::`scalar deleting destructor'
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// FUNCTION: LEGO1 0x100a3ed0
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void* MeshImpl::ImplementationDataPtr()
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{
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return reinterpret_cast<void*>(&m_data);
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}
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// FUNCTION: LEGO1 0x100a3ee0
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Result MeshImpl::SetColor(float r, float g, float b, float a)
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{
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// The first instruction makes no sense here:
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// cmp dword ptr [esp + 0x10], 0
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// This compares a, which we know is a float because it immediately
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// gets passed into D3DRMCreateColorRGBA, but does the comparison
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// as though it's an int??
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if (*reinterpret_cast<int*>(&a) > 0) {
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D3DCOLOR color = D3DRMCreateColorRGBA(r, g, b, a);
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return ResultVal(m_data->groupMesh->SetGroupColor(m_data->groupIndex, color));
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}
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else {
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return ResultVal(m_data->groupMesh->SetGroupColorRGB(m_data->groupIndex, r, g, b));
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}
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}
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// FUNCTION: LEGO1 0x100a3f50
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Result MeshImpl::SetTexture(const Texture* pTexture)
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{
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IDirect3DRMTexture* texture = pTexture ? static_cast<const TextureImpl*>(pTexture)->ImplementationData() : NULL;
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return ResultVal(m_data->groupMesh->SetGroupTexture(m_data->groupIndex, texture));
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}
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// FUNCTION: LEGO1 0x100a3f80
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Result MeshImpl::SetTextureMappingMode(ProjectionType projType)
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{
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if (projType == Perspective) {
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return ResultVal(m_data->groupMesh->SetGroupMapping(m_data->groupIndex, D3DRMMAP_PERSPCORRECT));
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}
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else {
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return ResultVal(m_data->groupMesh->SetGroupMapping(m_data->groupIndex, 0));
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}
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}
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// FUNCTION: LEGO1 0x100a3fc0
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Result MeshImpl::SetShadingModel(ShadingModel model)
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{
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D3DRMRENDERQUALITY mode;
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switch (model) {
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case Wireframe:
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mode = D3DRMRENDER_WIREFRAME;
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break;
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case UnlitFlat:
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mode = D3DRMRENDER_UNLITFLAT;
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break;
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case Flat:
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mode = D3DRMRENDER_FLAT;
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break;
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case Gouraud:
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mode = D3DRMRENDER_GOURAUD;
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break;
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case Phong:
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mode = D3DRMRENDER_PHONG;
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break;
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}
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return ResultVal(m_data->groupMesh->SetGroupQuality(m_data->groupIndex, mode));
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}
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// FUNCTION: LEGO1 0x100a4030
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Mesh* MeshImpl::DeepClone(Unk* pUnk)
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{
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// Create group
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MeshImpl* newMesh = new MeshImpl();
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MeshData* data = new MeshData();
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newMesh->m_data = data;
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// Query information from old group
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DWORD dataSize;
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unsigned int vcount, fcount, vperface;
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m_data->groupMesh->GetGroup(m_data->groupIndex, &vcount, &fcount, &vperface, &dataSize, NULL);
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unsigned int* faceBuffer = new unsigned int[dataSize];
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m_data->groupMesh->GetGroup(m_data->groupIndex, &vcount, &fcount, &vperface, &dataSize, faceBuffer);
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// We expect vertex to be sized 0x24, checked at start of file.
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D3DRMVERTEX* vertexBuffer = new D3DRMVERTEX[vcount];
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m_data->groupMesh->GetVertices(m_data->groupIndex, 0, vcount, vertexBuffer);
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LPDIRECT3DRMTEXTURE textureRef;
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m_data->groupMesh->GetGroupTexture(m_data->groupIndex, &textureRef);
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D3DRMMAPPING mapping = m_data->groupMesh->GetGroupMapping(m_data->groupIndex);
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D3DRMRENDERQUALITY quality = m_data->groupMesh->GetGroupQuality(m_data->groupIndex);
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D3DCOLOR color = m_data->groupMesh->GetGroupColor(m_data->groupIndex);
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// Push information to new group
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UnkImpl* target = static_cast<UnkImpl*>(pUnk);
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D3DRMGROUPINDEX index;
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target->ImplementationData()->AddGroup(vcount, fcount, vperface, faceBuffer, &index);
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newMesh->m_data->groupIndex = index;
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target->ImplementationData()->SetVertices(index, 0, vcount, vertexBuffer);
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target->ImplementationData()->SetGroupTexture(index, textureRef);
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target->ImplementationData()->SetGroupMapping(index, mapping);
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target->ImplementationData()->SetGroupQuality(index, quality);
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Result result = ResultVal(target->ImplementationData()->SetGroupColor(index, color));
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// Cleanup
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delete[] faceBuffer;
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delete[] vertexBuffer;
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if (result == Error) {
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delete newMesh;
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newMesh = NULL;
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}
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return newMesh;
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}
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// FUNCTION: LEGO1 0x100a4240
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Mesh* MeshImpl::ShallowClone(Unk* pUnk)
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{
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MeshImpl* newGroup = new MeshImpl();
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MeshData* newData = new MeshData();
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newGroup->m_data = newData;
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if (newData) {
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newData->groupIndex = m_data->groupIndex;
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newData->groupMesh = static_cast<UnkImpl*>(pUnk)->ImplementationData();
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}
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else {
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delete newGroup;
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newGroup = NULL;
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}
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return newGroup;
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}
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// FUNCTION: LEGO1 0x100a4330
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Result MeshImpl::GetTexture(Texture*& rpTexture)
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{
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IDirect3DRMTexture* texture;
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TextureImpl* holder = new TextureImpl();
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Result result = ResultVal(m_data->groupMesh->GetGroupTexture(m_data->groupIndex, &texture));
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if (result) {
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// Seems to actually call the first virtual method of holder here
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// but that doesn't make any sense since it passes three arguments
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// to the method (self + string constant? + an offset?).
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// This line makes the start of the function match and is what I
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// would expect to see there but it clearly isn't what's actually
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// there.
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holder->SetImplementation(texture);
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}
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rpTexture = holder;
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return Success;
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}
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