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Implement/match Act3::GoodEnding (#1218)
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@@ -125,8 +125,7 @@ public:
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void SetBrickster(Act3Brickster* p_brickster);
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void FUN_10073400();
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void FUN_10073430();
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void GoodEnding(const Matrix4& p_matrix);
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static void DebugPrintf(const char* p_format, ...);
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void GoodEnding(const Matrix4& p_destination);
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// BETA indicates that the actors access certain members directly.
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friend class Act3Brickster;
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@@ -136,6 +135,15 @@ public:
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protected:
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MxLong HandleTransitionEnd();
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static void DebugPrintf(const char* p_format, ...);
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static void DebugCopter(
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const Matrix4& p_copter,
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const Matrix4& p_destination,
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const Matrix4& p_startPosition,
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const Matrix4& p_endPosition,
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const UnknownMx4DPointFloat& p_unk0x1f4
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);
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Act3State* m_state; // 0xf8
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Act3Ammo m_pizzas[MAX_PIZZAS]; // 0xfc
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Act3Ammo m_donuts[MAX_DONUTS]; // 0x217c
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