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Implement/match Act3::GoodEnding
(#1218)
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@@ -108,7 +108,7 @@ Act3Cop::Act3Cop()
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{
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m_unk0x20 = -1.0f;
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m_world = NULL;
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SetState(c_bit3);
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SetState(c_disable);
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}
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// FUNCTION: LEGO1 0x1003ff70
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@@ -194,7 +194,7 @@ Act3Brickster::Act3Brickster()
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m_unk0x24 = 0.0f;
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m_unk0x54 = 0;
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SetState(c_bit3);
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SetState(c_disable);
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m_unk0x58 = 0;
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m_unk0x3c.Clear();
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