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Implement/match Act3::GoodEnding (#1218)
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@@ -1028,7 +1028,7 @@ MxResult LegoAnimationManager::FUN_100605e0(
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LegoPathActor* actor = UserActor();
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if (actor != NULL) {
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actor->SetState(LegoPathActor::c_bit3);
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actor->SetState(LegoPathActor::c_disable);
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actor->SetWorldSpeed(0.0f);
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}
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}
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@@ -2786,7 +2786,7 @@ void LegoAnimationManager::FUN_100648f0(LegoTranInfo* p_tranInfo, MxLong p_unk0x
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LegoPathActor* actor = UserActor();
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if (actor != NULL) {
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actor->SetState(LegoPathActor::c_bit3);
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actor->SetState(LegoPathActor::c_disable);
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actor->SetWorldSpeed(0.0f);
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}
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