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Implement/match Act3::GoodEnding (#1218)
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@@ -100,7 +100,7 @@ void Act2Brick::FUN_1007a670(MxMatrix& p_param1, MxMatrix& p_param2, LegoPathBou
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CurrentWorld()->PlaceActor(this);
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p_boundary->AddActor(this);
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SetState(LegoPathActor::c_bit3);
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SetState(LegoPathActor::c_disable);
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m_roi->FUN_100a58f0(p_param1);
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m_roi->VTable0x14();
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m_roi->SetVisibility(TRUE);
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