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Implement/match Act3::GoodEnding (#1218)
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@@ -366,7 +366,7 @@ void LegoPathController::FUN_10046970()
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LegoPathActor* actor = *itpa;
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if (m_actors.find(actor) != m_actors.end()) {
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if (!((MxU8) actor->GetState() & LegoPathActor::c_bit3)) {
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if (!((MxU8) actor->GetState() & LegoPathActor::c_disable)) {
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actor->VTable0x70(time);
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}
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}
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