Implement/match Act3::GoodEnding (#1218)

This commit is contained in:
Christian Semmler
2024-12-13 10:49:45 -07:00
committed by GitHub
parent de7bc813ca
commit 263d7d1e4f
11 changed files with 120 additions and 21 deletions

View File

@@ -23,6 +23,8 @@
#include "mxtransitionmanager.h"
#include "scripts.h"
#include <vec.h>
DECOMP_SIZE_ASSERT(Act3, 0x4274)
DECOMP_SIZE_ASSERT(Act3State, 0x0c)
DECOMP_SIZE_ASSERT(Act3ListElement, 0x0c)
@@ -584,12 +586,27 @@ void Act3::FUN_10073430()
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
// STUB: LEGO1 0x10073460
// STUB: BETA10 0x10016bc6
void Act3::GoodEnding(const Matrix4& p_matrix)
// FUNCTION: LEGO1 0x10073460
// FUNCTION: BETA10 0x10016bc6
void Act3::GoodEnding(const Matrix4& p_destination)
{
// TODO
assert(m_cop1 && m_cop2 && m_brickster && m_state);
m_cop1->SetState(LegoPathActor::c_disable);
m_cop2->SetState(LegoPathActor::c_disable);
m_brickster->SetState(LegoPathActor::c_disable);
m_unk0x4220.Clear();
m_copter->FUN_10004640(p_destination);
DebugPrintf("In Good Ending...");
DebugCopter(
m_copter->GetROI()->GetLocal2World(),
p_destination,
m_copter->m_unk0x160,
m_copter->m_unk0x1a8,
m_copter->m_unk0x1f4
);
}
// FUNCTION: LEGO1 0x10073500
@@ -598,6 +615,58 @@ void Act3::DebugPrintf(const char* p_format, ...)
// empty
}
// FUNCTION: LEGO1 0x10073510
void Act3::DebugCopter(
const Matrix4& p_copter,
const Matrix4& p_destination,
const Matrix4& p_startPosition,
const Matrix4& p_endPosition,
const UnknownMx4DPointFloat& p_unk0x1f4
)
{
DebugPrintf("Copter matrix...\n\n");
// STRING: LEGO1 0x100f78e0
DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_copter[0]));
DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_copter[1]));
DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_copter[2]));
// STRING: LEGO1 0x100f78cc
DebugPrintf("\t%g, %g, %g, %g\n\n", EXPAND4(p_copter[3]));
DebugPrintf("Destination matrix...");
DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_destination[0]));
DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_destination[1]));
DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_destination[2]));
DebugPrintf("\t%g, %g, %g, %g\n\n", EXPAND4(p_destination[3]));
DebugPrintf("Start position...");
DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_startPosition[0]));
DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_startPosition[1]));
DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_startPosition[2]));
DebugPrintf("\t%g, %g, %g, %g\n\n", EXPAND4(p_startPosition[3]));
DebugPrintf("End position...");
DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_endPosition[0]));
DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_endPosition[1]));
DebugPrintf("\t%g, %g, %g, %g", EXPAND4(p_endPosition[2]));
DebugPrintf("\t%g, %g, %g, %g\n\n", EXPAND4(p_endPosition[3]));
Mx4DPointFloat unk0x00, unk0x18;
if (p_unk0x1f4.GetUnknown0x30() != 0) {
// TODO: Match
unk0x00 = p_unk0x1f4.GetUnknown0x00();
unk0x18 = p_unk0x1f4.GetUnknown0x18();
DebugPrintf("Source quaternion...");
// STRING: LEGO1 0x100f7864
DebugPrintf("\t%g, %g, %g, %g\n", EXPAND4(unk0x00));
DebugPrintf("Destination quaternion...");
DebugPrintf("\t%g, %g, %g, %g\n", EXPAND4(unk0x18));
}
}
// FUNCTION: LEGO1 0x10073a90
void Act3::Enable(MxBool p_enable)
{

View File

@@ -177,7 +177,7 @@ MxResult LegoAct2::Tickle()
m_unk0x10c4 = 1;
break;
case 1:
((LegoPathActor*) m_pepper->GetEntity())->SetState(LegoPathActor::c_bit3);
((LegoPathActor*) m_pepper->GetEntity())->SetState(LegoPathActor::c_disable);
switch (rand() % 3) {
case 0:
@@ -336,7 +336,7 @@ MxLong LegoAct2::Notify(MxParam& p_param)
m_unk0x10c4 = 14;
m_unk0x10d0 = 0;
((LegoPathActor*) m_pepper->GetEntity())->SetState(LegoPathActor::c_bit3);
((LegoPathActor*) m_pepper->GetEntity())->SetState(LegoPathActor::c_disable);
}
break;
case c_notificationTransitioned:
@@ -417,7 +417,7 @@ MxLong LegoAct2::HandleEndAction(MxEndActionNotificationParam& p_param)
m_unk0x10d0 = 0;
FUN_10052560(Act2mainScript::c_tra045la_RunAnim, TRUE, TRUE, NULL, NULL, NULL);
((LegoPathActor*) m_pepper->GetEntity())->SetState(LegoPathActor::c_bit3);
((LegoPathActor*) m_pepper->GetEntity())->SetState(LegoPathActor::c_disable);
AnimationManager()->EnableCamAnims(TRUE);
AnimationManager()->FUN_1005f6d0(TRUE);
AnimationManager()->FUN_100604f0(g_unk0x100f4428, sizeOfArray(g_unk0x100f4428));
@@ -602,7 +602,7 @@ MxLong LegoAct2::HandlePathStruct(LegoPathStructNotificationParam& p_param)
{
if (m_unk0x10c4 == 5 && p_param.GetData() == 0x32) {
LegoPathActor* actor = (LegoPathActor*) m_pepper->GetEntity();
actor->SetState(LegoPathActor::c_bit3);
actor->SetState(LegoPathActor::c_disable);
actor->SetWorldSpeed(0.0f);
FUN_10051900();
@@ -630,7 +630,7 @@ MxLong LegoAct2::HandlePathStruct(LegoPathStructNotificationParam& p_param)
FUN_10051fa0(p_param.GetData());
}
else if (m_unk0x10c4 == 10 && p_param.GetData() == 0x165) {
((LegoPathActor*) m_pepper->GetEntity())->SetState(LegoPathActor::c_bit3);
((LegoPathActor*) m_pepper->GetEntity())->SetState(LegoPathActor::c_disable);
if (FUN_10052560(Act2mainScript::c_VOhide_PlayWav, FALSE, TRUE, NULL, NULL, NULL) == SUCCESS) {
m_unk0x1140 = Act2mainScript::c_VOhide_PlayWav;
@@ -937,7 +937,7 @@ MxResult LegoAct2::BadEnding()
}
LegoPathActor* actor = m_unk0x1138;
actor->SetState(LegoPathActor::c_bit3);
actor->SetState(LegoPathActor::c_disable);
m_gameState->SetUnknown0x08(104);
m_destLocation = LegoGameState::e_infomain;